void DrawHeadline()
{
- int text1_width = getTextWidth(PROGRAM_TITLE_STRING, FONT_TITLE_1);
- int text2_width = getTextWidth(PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
- int x1 = SX + (SXSIZE - text1_width) / 2;
- int x2 = SX + (SXSIZE - text2_width) / 2;
-
- DrawText(x1, SY + 8, PROGRAM_TITLE_STRING, FONT_TITLE_1);
- DrawText(x2, SY + 46, PROGRAM_COPYRIGHT_STRING, FONT_TITLE_2);
+ DrawTextSCentered(8, FONT_TITLE_1, PROGRAM_TITLE_STRING);
+ DrawTextSCentered(46, FONT_TITLE_2, PROGRAM_COPYRIGHT_STRING);
}
static void ToggleFullscreenIfNeeded()
{
static LevelDirTree *leveldir_last_valid = NULL;
char *name_text = (!options.network && setup.team_mode ? "Team:" : "Name:");
- int name_width = getTextWidth("Name:", FONT_MENU_1);
- int level_width = getTextWidth("Level:", FONT_MENU_1);
+ int name_width, level_width;
int i;
UnmapAllGadgets();
leveldir_last_valid = leveldir_current;
/* needed if last screen (level choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+ ReloadCustomArtwork(0);
#ifdef TARGET_SDL
SetDrawtoField(DRAW_BACKBUFFER);
DrawText(mSX + 32, mSY + 8*32, "Setup", FONT_MENU_1);
DrawText(mSX + 32, mSY + 9*32, "Quit", FONT_MENU_1);
+ /* calculated after (possible) reload of custom artwork */
+ name_width = getTextWidth(name_text, FONT_MENU_1);
+ level_width = getTextWidth("Level:", FONT_MENU_1);
+
DrawText(mSX + 32 + name_width, mSY + 2*32, setup.player_name, FONT_INPUT_1);
DrawText(mSX + level_width + 5 * 32, mSY + 3*32, int2str(level_nr,3),
FONT_VALUE_1);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
DrawTextF(mSX + 32 + level_width - 2, mSY + 3*32 + 1, FONT_TEXT_3, "%d-%d",
leveldir_current->first_level, leveldir_current->last_level);
drawCursorXY(level_width/32 + 4, 1, IMG_MENU_BUTTON_LEFT);
drawCursorXY(level_width/32 + 8, 1, IMG_MENU_BUTTON_RIGHT);
- DrawText(SX + 56, SY + 326, "A Game by Artsoft Entertainment", FONT_TITLE_2);
+ DrawTextSCentered(326, FONT_TITLE_2, "A Game by Artsoft Entertainment");
FadeToFront();
InitAnimation();
FONT_VALUE_1);
LoadLevel(level_nr);
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, TRUE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, TRUE);
TapeErase();
LoadTape(level_nr);
if (setup.autorecord)
TapeStartRecording();
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
if (options.network)
SendToServer_StartPlaying();
else
if (game_status == GAME_MODE_MAIN)
{
- DrawMicroLevel(MICROLEV_XPOS, MICROLEV_YPOS, FALSE);
+ DrawMicroLevel(MICROLEVEL_XPOS, MICROLEVEL_YPOS, FALSE);
DoAnimation();
}
}
infoscreen_frame[i - start]--;
}
- if (helpanim_info[j].element == -1)
+ if (helpanim_info[j].element == HELPANIM_LIST_NEXT)
{
if (!infoscreen_frame[i - start])
infoscreen_step[i - start] = 0;
{
if (!infoscreen_frame[i - start])
infoscreen_step[i - start]++;
- while (helpanim_info[j].element != -1)
+ while (helpanim_info[j].element != HELPANIM_LIST_NEXT)
j++;
}
void HandleInfoScreen_Music(int button)
{
static struct MusicFileInfo *list = NULL;
- int ystart = 150, ystep = 30;
+ int ystart = 150, dy = 30;
int ybottom = SYSIZE - 20;
int button_released = !button;
if (button_released || button == MB_MENU_INITIALIZE)
{
+ int y = 0;
+
+ if (button != MB_MENU_INITIALIZE)
+ if (list != NULL)
+ list = list->next;
+
if (list == NULL)
{
info_mode = INFO_MODE_MAIN;
ClearWindow();
DrawHeadline();
- DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ if (list->is_sound)
+ {
+ int sound = list->music;
- DrawTextSCentered(ystart + 0 * ystep, FONT_TEXT_2, "Excerpt from");
- DrawTextFCentered(ystart + 1 * ystep, FONT_TEXT_3, "\"%s\"", list->title);
- DrawTextSCentered(ystart + 2 * ystep, FONT_TEXT_2, "by");
- DrawTextFCentered(ystart + 3 * ystep, FONT_TEXT_3, "%s", list->artist);
- DrawTextSCentered(ystart + 4 * ystep, FONT_TEXT_2, "from the album");
- DrawTextFCentered(ystart + 5 * ystep, FONT_TEXT_3, "\"%s\"", list->album);
+ if (sound_info[sound].loop)
+ PlaySoundLoop(sound);
+ else
+ PlaySound(sound);
- DrawTextSCentered(ybottom, FONT_TEXT_4,
- "Press any key or button for next page");
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Sounds:");
+ }
+ else
+ {
+ PlayMusic(list->music);
+
+ DrawTextSCentered(100, FONT_TEXT_1, "The Game Background Music:");
+ }
- PlayMusic(list->music);
+ if (strcmp(list->title, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->title_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->title_header);
- list = list->next;
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->title);
+ }
+
+ if (strcmp(list->artist, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->artist_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->artist_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "by");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->artist);
+ }
+
+ if (strcmp(list->album, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->album_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->album_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the album");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "\"%s\"", list->album);
+ }
+
+ if (strcmp(list->year, UNKNOWN_NAME) != 0)
+ {
+ if (strcmp(list->year_header, UNKNOWN_NAME) != 0)
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, list->year_header);
+ else
+ DrawTextSCentered(ystart + y++ * dy, FONT_TEXT_2, "from the year");
+
+ DrawTextFCentered(ystart + y++ * dy, FONT_TEXT_3, "%s", list->year);
+ }
+
+ DrawTextSCentered(ybottom, FONT_TEXT_4,
+ "Press any key or button for next page");
}
+
+ if (list != NULL && list->is_sound && sound_info[list->music].loop)
+ PlaySoundLoop(list->music);
}
void DrawInfoScreen_Credits()
int num_entries = numTreeInfoInGroup(ti);
int num_page_entries;
int last_game_status = game_status; /* save current game status */
+ boolean position_set_by_scrollbar = (dx == 999);
/* force LEVELS draw offset on choose level and artwork setup screen */
game_status = GAME_MODE_LEVELS;
ti->cl_cursor = entry_pos - ti->cl_first;
}
- if (dx == 999) /* first entry is set by scrollbar position */
+ if (position_set_by_scrollbar)
ti->cl_first = dy;
else
AdjustChooseTreeScrollbar(SCREEN_CTRL_ID_SCROLL_VERTICAL,
return;
}
- if (IN_VIS_FIELD(x, y) &&
+ if (!anyScrollbarGadgetActive() &&
+ IN_VIS_FIELD(x, y) &&
mx < screen_gadget[SCREEN_CTRL_ID_SCROLL_VERTICAL]->x &&
y >= 0 && y < num_page_entries)
{
setup.music_set = artwork.mus_current->identifier;
/* needed if last screen (setup choice) changed graphics, sounds or music */
- ReloadCustomArtwork();
+ ReloadCustomArtwork(0);
/* needed for displaying artwork name instead of artwork identifier */
graphics_set_name = artwork.gfx_current->name;
static struct TokenInfo setup_info_editor[] =
{
+#if 0
{ TYPE_STRING, NULL, "Offer Special Elements:"},
+#endif
{ TYPE_SWITCH, &setup.editor.el_boulderdash, "BoulderDash:" },
{ TYPE_SWITCH, &setup.editor.el_emerald_mine, "Emerald Mine:" },
+ { TYPE_SWITCH, &setup.editor.el_emerald_mine_club,"E.M. Club:" },
{ TYPE_SWITCH, &setup.editor.el_more, "More:" },
{ TYPE_SWITCH, &setup.editor.el_sokoban, "Sokoban:" },
{ TYPE_SWITCH, &setup.editor.el_supaplex, "Supaplex:" },
(value_ptr == &setup.fullscreen && !video.fullscreen_available))
setup_info[i].type |= TYPE_GHOSTED;
+#if 0
+ if (setup_info[i].type & TYPE_STRING ||
+ (setup_info[i].type & TYPE_SWITCH && setup_mode == SETUP_MODE_EDITOR))
+ font_nr = FONT_MENU_2;
+#else
if (setup_info[i].type & TYPE_STRING)
font_nr = FONT_MENU_2;
+#endif
DrawText(mSX + 32, mSY + ypos * 32, setup_info[i].text, font_nr);
{ &custom_key.up, "Joystick Up" },
{ &custom_key.down, "Joystick Down" },
{ &custom_key.snap, "Button 1" },
- { &custom_key.bomb, "Button 2" }
+ { &custom_key.drop, "Button 2" }
};
static char *joystick_name[MAX_PLAYERS] =
{
DrawText(mSX+11*32, mSY+2*32, int2str(player_nr +1, 1), FONT_INPUT_1_ACTIVE);
#if 1
+ ClearRectangleOnBackground(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
+ TILEX, TILEY);
DrawGraphicThruMaskExt(drawto, mSX + 8 * TILEX, mSY + 2 * TILEY,
PLAYER_NR_GFX(IMG_PLAYER_1, player_nr), 0);
#else
DrawText(mSX+2*32, mSY+8*32, ":", FONT_VALUE_OLD);
DrawText(mSX+2*32, mSY+9*32, ":", FONT_VALUE_OLD);
DrawText(mSX+32, mSY+10*32, "Snap Field:", FONT_VALUE_OLD);
- DrawText(mSX+32, mSY+12*32, "Place Bomb:", FONT_VALUE_OLD);
+ DrawText(mSX+32, mSY+12*32, "Drop Element:", FONT_VALUE_OLD);
for (i = 0; i < 6; i++)
{
char *text;
} customize_step[] =
{
- { &custom_key.left, "Move Left" },
- { &custom_key.right, "Move Right" },
- { &custom_key.up, "Move Up" },
- { &custom_key.down, "Move Down" },
- { &custom_key.snap, "Snap Field" },
- { &custom_key.bomb, "Place Bomb" }
+ { &custom_key.left, "Move Left" },
+ { &custom_key.right, "Move Right" },
+ { &custom_key.up, "Move Up" },
+ { &custom_key.down, "Move Down" },
+ { &custom_key.snap, "Snap Field" },
+ { &custom_key.drop, "Drop Element" }
};
/* read existing key bindings from player setup */
if (game_status != GAME_MODE_PLAYING)
return;
- if (local_player->LevelSolved)
- GameWon();
+ /* !!! FIX THIS (START) !!! */
+ if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
+ {
+ byte *recorded_player_action;
+ byte summarized_player_action = 0;
+ byte tape_action[MAX_PLAYERS];
+ int i;
+
+ if (level.native_em_level->lev->home == 0) /* all players at home */
+ {
+ GameWon();
- if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
- TapeStop();
+ if (!TAPE_IS_STOPPED(tape))
+ TapeStop();
- GameActions();
- BackToFront();
+ if (game_status != GAME_MODE_PLAYING)
+ return;
+ }
+
+ if (level.native_em_level->ply1->alive == 0 &&
+ level.native_em_level->ply2->alive == 0) /* all dead */
+ AllPlayersGone = TRUE;
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ /* --- game actions --- */
+
+ if (tape.pausing)
+ {
+ /* don't use 100% CPU while in pause mode -- this should better be solved
+ like in the R'n'D game engine! */
+
+ Delay(10);
+
+ return;
+ }
+
+ recorded_player_action = (tape.playing ? TapePlayAction() : NULL);
+
+#if 1
+ /* !!! CHECK THIS (tape.pausing is always FALSE here!) !!! */
+ if (recorded_player_action == NULL && tape.pausing)
+ return;
+#endif
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ summarized_player_action |= stored_player[i].action;
+
+ if (!network_playing)
+ stored_player[i].effective_action = stored_player[i].action;
+ }
- if (tape.auto_play && !tape.playing)
- AutoPlayTape(); /* continue automatically playing next tape */
+ if (!options.network && !setup.team_mode)
+ local_player->effective_action = summarized_player_action;
+
+ if (recorded_player_action != NULL)
+ for (i = 0; i < MAX_PLAYERS; i++)
+ stored_player[i].effective_action = recorded_player_action[i];
+
+ for (i = 0; i < MAX_PLAYERS; i++)
+ {
+ tape_action[i] = stored_player[i].effective_action;
+
+ /* !!! (this does not happen in the EM engine) !!! */
+ if (tape.recording && tape_action[i] && !tape.player_participates[i])
+ tape.player_participates[i] = TRUE; /* player just appeared from CE */
+ }
+
+ /* only save actions from input devices, but not programmed actions */
+ if (tape.recording)
+ TapeRecordAction(tape_action);
+
+ GameActions_EM(local_player->effective_action);
+
+ if (TimeFrames >= FRAMES_PER_SECOND)
+ {
+ TimeFrames = 0;
+ TapeTime++;
+
+ if (tape.recording || tape.playing)
+ DrawVideoDisplay(VIDEO_STATE_TIME_ON, TapeTime);
+ }
+
+ FrameCounter++;
+ TimeFrames++;
+
+ BackToFront();
+ }
+ else
+ {
+ if (local_player->LevelSolved)
+ GameWon();
+
+ if (AllPlayersGone && !TAPE_IS_STOPPED(tape))
+ TapeStop();
+
+ GameActions();
+ BackToFront();
+
+ if (tape.auto_play && !tape.playing)
+ AutoPlayTape(); /* continue automatically playing next tape */
+ }
}
/* ---------- new screen button stuff -------------------------------------- */