return(EMPTY_PLAYER_NAME);
}
+static boolean hasPathSeparator(char *s)
+{
+ return (strchr(s, '/') != NULL);
+}
+
static void StartNetworkServer(int port)
{
static int p;
level_nr = new_level_nr;
}
+ SetLevelSetInfo(new_leveldir_identifier, new_level_nr);
+
/* needed if level set of network game changed graphics, sounds or music */
ReloadCustomArtwork(0);
printf("OP_LEVEL_FILE: %d\n", player_nr);
leveldir_identifier = getStringCopy(getNetworkBufferString(read_buffer));
+
+ if (hasPathSeparator(leveldir_identifier))
+ Error(ERR_EXIT, "protocol error: invalid filename from network client");
+
+ InitNetworkLevelDirectory(leveldir_identifier);
+
network_level_dir = getNetworkLevelDir(leveldir_identifier);
file_info->nr = getNetworkBuffer16BitInteger(read_buffer);
file_info->basename = getStringCopy(getNetworkBufferString(read_buffer));
file_info->filename = getPath2(network_level_dir, file_info->basename);
- InitNetworkLevelDirectory(leveldir_identifier);
+ if (hasPathSeparator(file_info->basename))
+ Error(ERR_EXIT, "protocol error: invalid filename from network client");
getNetworkBufferFile(read_buffer, file_info->filename);
tmpl_info->basename = getStringCopy(getNetworkBufferString(read_buffer));
tmpl_info->filename = getPath2(network_level_dir, tmpl_info->basename);
+ if (hasPathSeparator(tmpl_info->basename))
+ Error(ERR_EXIT, "protocol error: invalid filename from network client");
+
getNetworkBufferFile(read_buffer, tmpl_info->filename);
}