return strlen(s) + 1;
}
-struct NetworkBuffer *newNetworkBuffer()
+struct NetworkBuffer *newNetworkBuffer(void)
{
struct NetworkBuffer *new = checked_calloc(sizeof(struct NetworkBuffer));
SendNetworkBufferToAllButOne(write_buffer, player);
}
-void ExitNetworkServer(int exit_value)
+static void ExitNetworkServer(int exit_value)
{
Error(ERR_NETWORK_SERVER, "exiting network server");