options.serveronly = FALSE;
options.network = FALSE;
options.verbose = FALSE;
+ options.debug = FALSE;
+
+ /* initialize some more global variables */
+ global.frames_per_second = 0;
+ global.fps_slowdown = FALSE;
+ global.fps_slowdown_factor = 1;
while (*options_left)
{
"Options:\n"
" -d, --display machine:0 X server display\n"
" -b, --basepath directory alternative base directory\n"
- " -l, --level directory alternative level directory\n"
+ " -l, --level directory alternative level directory\n"
" -s, --serveronly only start network server\n"
" -n, --network network multiplayer game\n"
" -v, --verbose verbose mode\n",
{
options.verbose = TRUE;
}
+ else if (strncmp(option, "-debug", option_len) == 0)
+ {
+ options.debug = TRUE;
+ }
else if (*option == '-')
{
Error(ERR_EXIT_HELP, "unrecognized option '%s'", option_str);
struct LevelDirInfo *getFirstValidLevelSeries(struct LevelDirInfo *node)
{
- if (node == NULL) /* start with first level directory entry */
- return getFirstValidLevelSeries(leveldir_first);
+ if (node == NULL)
+ {
+ if (leveldir_first) /* start with first level directory entry */
+ return getFirstValidLevelSeries(leveldir_first);
+ else
+ return NULL;
+ }
else if (node->node_group) /* enter level group (step down into tree) */
return getFirstValidLevelSeries(node->node_group);
else if (node->parent_link) /* skip start entry of level group */