#define SC_CRYSTAL 11
#define SC_PEARL 12
#define SC_SHIELD 13
-#define SC_UNKNOWN_14 14
+#define SC_ELEM_BONUS 14
#define SC_UNKNOWN_15 15
#define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */
int list_size[NUM_SPECIAL_GFX_ARGS];
int list_size_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int paragraph_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
+ int paragraph_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int paragraph_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
+ int headline1_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
+ int headline1_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int headline1_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
+ int headline2_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
+ int headline2_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int headline2_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
+ int line_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
+ int line_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int line_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
+ int extra_spacing[NUM_SPECIAL_GFX_INFO_ARGS];
+ int extra_spacing_info[NUM_SPECIAL_GFX_INFO_ARGS];
+ int extra_spacing_setup[NUM_SPECIAL_GFX_INFO_ARGS];
+
struct TitleFadingInfo enter_menu;
struct TitleFadingInfo leave_menu;
struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
boolean mm_laser_red, mm_laser_green, mm_laser_blue;
boolean df_laser_red, df_laser_green, df_laser_blue;
int mm_time_fuse;
+ int mm_time_bomb;
+ int mm_time_ball;
+ int mm_time_block;
/* ('int' instead of 'boolean' because used as selectbox value in editor) */
int use_step_counter; /* count steps instead of seconds for level */