#include "game_em/game_em.h"
#include "game_sp/game_sp.h"
#include "game_mm/game_mm.h"
+#include "engines.h"
#include "conf_gfx.h" /* include auto-generated data structure definitions */
#include "conf_snd.h" /* include auto-generated data structure definitions */
boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */
boolean grow_into_diggable; /* amoeba can grow into anything diggable */
boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */
+ boolean solved_by_one_player; /* level is solved if one player enters exit */
boolean continuous_snapping; /* repeated snapping without releasing key */
boolean block_snap_field; /* snapping blocks field to show animation */