rnd-20021005-1-src
[rocksndiamonds.git] / src / main.h
index 0afb5dbbe0c27b02c537939d9e217cc3b6697798..b3b27379d86129aed3207a1cab93ac3f2868b475 100644 (file)
 #define EL_BD_AMOEBA_PART2                     (EL_FIRST_DUMMY + 14)
 #define EL_BD_AMOEBA_PART3                     (EL_FIRST_DUMMY + 15)
 #define EL_BD_AMOEBA_PART4                     (EL_FIRST_DUMMY + 16)
-#define EL_AMOEBA_PART1                                (EL_FIRST_DUMMY + 17)
-#define EL_AMOEBA_PART2                                (EL_FIRST_DUMMY + 18)
-#define EL_AMOEBA_PART3                                (EL_FIRST_DUMMY + 19)
-#define EL_AMOEBA_PART4                                (EL_FIRST_DUMMY + 20)
-#define EL_AMOEBA_DEAD_PART1                   (EL_FIRST_DUMMY + 21)
-#define EL_AMOEBA_DEAD_PART2                   (EL_FIRST_DUMMY + 22)
-#define EL_AMOEBA_DEAD_PART3                   (EL_FIRST_DUMMY + 23)
-#define EL_AMOEBA_DEAD_PART4                   (EL_FIRST_DUMMY + 24)
-#define EL_DYNABOMB_ACTIVE                     (EL_FIRST_DUMMY + 25)
-#define EL_SHIELD_NORMAL_ACTIVE                        (EL_FIRST_DUMMY + 26)
-#define EL_SHIELD_DEADLY_ACTIVE                        (EL_FIRST_DUMMY + 27)
-#define EL_ARROW_RED_LEFT                      (EL_FIRST_DUMMY + 28)
-#define EL_ARROW_RED_RIGHT                     (EL_FIRST_DUMMY + 29)
-#define EL_ARROW_RED_UP                                (EL_FIRST_DUMMY + 30)
-#define EL_ARROW_RED_DOWN                      (EL_FIRST_DUMMY + 31)
-
-#define MAX_NUM_ELEMENTS                       (EL_FIRST_DUMMY + 32)
+#define EL_AMOEBA_WET_PART1                    (EL_FIRST_DUMMY + 17)
+#define EL_AMOEBA_WET_PART2                    (EL_FIRST_DUMMY + 18)
+#define EL_AMOEBA_WET_PART3                    (EL_FIRST_DUMMY + 19)
+#define EL_AMOEBA_WET_PART4                    (EL_FIRST_DUMMY + 20)
+#define EL_AMOEBA_DRY_PART1                    (EL_FIRST_DUMMY + 21)
+#define EL_AMOEBA_DRY_PART2                    (EL_FIRST_DUMMY + 22)
+#define EL_AMOEBA_DRY_PART3                    (EL_FIRST_DUMMY + 23)
+#define EL_AMOEBA_DRY_PART4                    (EL_FIRST_DUMMY + 24)
+#define EL_AMOEBA_DEAD_PART1                   (EL_FIRST_DUMMY + 25)
+#define EL_AMOEBA_DEAD_PART2                   (EL_FIRST_DUMMY + 26)
+#define EL_AMOEBA_DEAD_PART3                   (EL_FIRST_DUMMY + 27)
+#define EL_AMOEBA_DEAD_PART4                   (EL_FIRST_DUMMY + 28)
+#define EL_DYNABOMB_ACTIVE                     (EL_FIRST_DUMMY + 29)
+#define EL_SHIELD_NORMAL_ACTIVE                        (EL_FIRST_DUMMY + 30)
+#define EL_SHIELD_DEADLY_ACTIVE                        (EL_FIRST_DUMMY + 31)
+#define EL_ARROW_RED_LEFT                      (EL_FIRST_DUMMY + 32)
+#define EL_ARROW_RED_RIGHT                     (EL_FIRST_DUMMY + 33)
+#define EL_ARROW_RED_UP                                (EL_FIRST_DUMMY + 34)
+#define EL_ARROW_RED_DOWN                      (EL_FIRST_DUMMY + 35)
+
+#define MAX_NUM_ELEMENTS                       (EL_FIRST_DUMMY + 36)
 
 
 /* game graphics: