#define CE_LEFT_BY_PLAYER 22
#define CE_OTHER_GETS_ENTERED 23
#define CE_OTHER_GETS_LEFT 24
-#define CE_SWITCHED_BY_PLAYER 25
-#define CE_OTHER_GETS_SWITCHED 26
+#define CE_SWITCHED 25
+#define CE_OTHER_IS_SWITCHING 26
#define NUM_CHANGE_EVENTS 27
#define PLAYER_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \
PROTECTED_FIELD(x, y))
+#define PLAYER_SWITCHING(p,x,y) ((p)->Switching && \
+ (p)->switch_x == (x) && (p)->switch_y == (y))
+
#define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
#define ANIM_FRAMES(g) (graphic_info[g].anim_frames)
boolean LevelSolved, GameOver;
boolean snapped;
+ int switch_x, switch_y;
+
int last_move_dir;
boolean is_moving;
boolean is_waiting;