#define MAX_INITIAL_INVENTORY_SIZE 8
/* often used screen positions */
+#if 0
#define SX 8
#define SY 8
#define REAL_SX (SX - 2)
#define REAL_SY (SY - 2)
-#if 0
#define DX 566
#define DY 60
#define VX DX
int anim_mode;
};
+struct ViewportInfo
+{
+ struct RectWithBorder window;
+ struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
+ struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
+ struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
+};
+
struct HiScore
{
char Name[MAX_PLAYER_NAME_LEN + 1];
#endif
};
-struct SubViewportInfo
-{
- struct Rect menu;
- struct Rect game;
- struct Rect editor;
-};
-
-struct ViewportInfo
-{
- struct Rect window;
- struct SubViewportInfo playfield;
- struct SubViewportInfo door_1;
- struct SubViewportInfo door_2;
-};
-
struct ElementChangeInfo
{
boolean can_change; /* use or ignore this change info */
};
+extern Bitmap *bitmap_db_store;
extern Bitmap *bitmap_db_cross;
extern Bitmap *bitmap_db_field;
extern Bitmap *bitmap_db_panel;
extern int WIN_XSIZE, WIN_YSIZE;
extern int SCR_FIELDX, SCR_FIELDY;
+extern int SX, SY;
+extern int REAL_SX, REAL_SY;
extern int DX, DY;
extern int VX, VY;
extern int EX, EY;
+extern int dDX, dDY;
extern int FX, FY;
extern int ScrollStepSize;