#define IS_LOOP_SOUND(s) (sound_info[s].loop)
+#define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
+
#define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
#define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e))
#define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \
struct TextPosInfo setup;
struct TextPosInfo quit;
- struct TextPosInfo current_level;
struct TextPosInfo first_level;
struct TextPosInfo last_level;
+ struct TextPosInfo level_number;
struct TextPosInfo level_info_1;
struct TextPosInfo level_info_2;
struct TextPosInfo level_name;