#include <fcntl.h>
#include "libgame/libgame.h"
+#include "libem/libem.h"
#include "conf_gfx.h" /* include auto-generated data structure definitions */
#include "conf_snd.h" /* include auto-generated data structure definitions */
boolean use_custom_template; /* use custom properties from template file */
boolean no_valid_file; /* set when level file missing or invalid */
+
+ boolean changed; /* set when level was changed in the editor */
};
struct TapeInfo