rnd-20040606-1-src
[rocksndiamonds.git] / src / main.h
index 3fe5c72cc3b0abf95bb50157864c66761eae4ec5..0bf9a3656e22650716758a556dfda283bb39f93b 100644 (file)
 #define GFX_ELEMENT(e)         (element_info[e].use_gfx_element ?      \
                                 element_info[e].gfx_element : e)
 
+/* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
+/* (solution: add separate "use sound of element" to level file and editor) */
+#if 0
 #define SND_ELEMENT(e)         GFX_ELEMENT(e)
+#else
+#define SND_ELEMENT(e)         (e)
+#endif
 
 #define IS_PLAYER(x, y)                (ELEM_IS_PLAYER(StorePlayer[x][y]))
 
 #define EL_TRIGGER_ELEMENT             657
 #define EL_TRIGGER_PLAYER              658
 
-#define NUM_FILE_ELEMENTS              659
+#define EL_SP_GRAVITY_ON_PORT_RIGHT    659
+#define EL_SP_GRAVITY_ON_PORT_DOWN     660
+#define EL_SP_GRAVITY_ON_PORT_LEFT     661
+#define EL_SP_GRAVITY_ON_PORT_UP       662
+#define EL_SP_GRAVITY_OFF_PORT_RIGHT   663
+#define EL_SP_GRAVITY_OFF_PORT_DOWN    664
+#define EL_SP_GRAVITY_OFF_PORT_LEFT    665
+#define EL_SP_GRAVITY_OFF_PORT_UP      666
+
+#define NUM_FILE_ELEMENTS              667
 
 
 /* "real" (and therefore drawable) runtime elements */
@@ -1576,6 +1591,9 @@ struct GlobalInfo
   char *autoplay_leveldir;
   int autoplay_level_nr;
 
+  char *convert_leveldir;
+  int convert_level_nr;
+
   int num_toons;
 
   float frames_per_second;