#define GFX_ARG_SORT_PRIORITY 45
#define GFX_ARG_CLASS 46
#define GFX_ARG_STYLE 47
+#define GFX_ARG_ACTIVE_XOFFSET 48
+#define GFX_ARG_ACTIVE_YOFFSET 49
+#define GFX_ARG_PRESSED_XOFFSET 50
+#define GFX_ARG_PRESSED_YOFFSET 51
-#define NUM_GFX_ARGS 48
+#define NUM_GFX_ARGS 52
/* values for sound configuration suffixes */
/* program information and versioning definitions */
#define PROGRAM_VERSION_MAJOR 3
-#define PROGRAM_VERSION_MINOR 2
-#define PROGRAM_VERSION_PATCH 6
+#define PROGRAM_VERSION_MINOR 3
+#define PROGRAM_VERSION_PATCH 0
#define PROGRAM_VERSION_BUILD 2
#define PROGRAM_TITLE_STRING "Rocks'n'Diamonds"
#define PROGRAM_AUTHOR_STRING "Holger Schemel"
-#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2009 by Holger Schemel"
+#define PROGRAM_COPYRIGHT_STRING "Copyright ©1995-2010 by Holger Schemel"
#define PROGRAM_EMAIL_STRING "info@artsoft.org"
#define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/"
#define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment"
int class;
int style;
+ int active_xoffset;
+ int active_yoffset;
+ int pressed_xoffset;
+ int pressed_yoffset;
+
boolean use_image_size; /* use image size as default width and height */
#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
extern int DX, DY;
extern int VX, VY;
extern int EX, EY;
+extern int dDX, dDY;
extern int FX, FY;
extern int ScrollStepSize;