boolean level_editor_test_game = FALSE;
boolean network_playing = FALSE;
+#if defined(TARGET_SDL)
+boolean network_server = FALSE;
+SDL_Thread *server_thread;
+#endif
+
int key_joystick_mapping = 0;
boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
unsigned long ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
short AmoebaCnt[MAX_NUM_AMOEBA];
short AmoebaCnt2[MAX_NUM_AMOEBA];