int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
+int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
int ActiveElement[MAX_NUM_ELEMENTS];
int ActiveButton[NUM_IMAGE_FILES];
"quicksand",
"fast quicksand (with rock)"
},
+ {
+ "from_level_template",
+ "from_level_template",
+ "element taken from level template"
+ },
/* ----------------------------------------------------------------------- */
/* "real" (and therefore drawable) runtime elements */
" \"dump tape FILE\" dump tape data from FILE\n"
" \"autoplay LEVELDIR [NR ...]\" play level tapes for LEVELDIR\n"
" \"convert LEVELDIR [NR]\" convert levels in LEVELDIR\n"
+ " \"create images DIRECTORY\" write BMP images to DIRECTORY\n"
"\n",
program.command_basename);
}