boolean network_player_action_received = FALSE;
-struct LevelSetInfo levelset;
struct LevelInfo level, level_template;
struct PlayerInfo stored_player[MAX_PLAYERS], *local_player = NULL;
struct HiScore highscore[MAX_SCORE_ENTRIES];
{ "font.game_info" },
{ "font.info.elements" },
{ "font.info.levelset" },
+ { "font.main.network_players" },
{ NULL }
};