{
boolean enabled; /* tile cursor generally enabled or disabled */
boolean active; /* tile cursor activated (depending on game) */
+ boolean moving; /* tile cursor moving to target position */
int xpos, ypos; /* tile cursor level playfield position */
int x, y; /* tile cursor current screen position */
int target_x, target_y; /* tile cursor target screen position */
+
+ int sx, sy; /* tile cursor screen start position */
};
struct OverlayInfo
{
int lx, ly;
int button;
+ int button_hint;
};
struct LevelStats
void SetTileCursorActive(boolean);
void SetTileCursorTargetXY(int, int);
void SetTileCursorXY(int, int);
+void SetTileCursorSXSY(int, int);
void SetOverlayEnabled(boolean);
void SetOverlayActive(boolean);
boolean GetOverlayActive();