#define BUTTON_1 4
#define BUTTON_2 5
-/* values for move direction and special "button" key bitmasks */
+/* values for move directions and special "button" key bitmasks */
#define MV_NO_MOVING 0
#define MV_LEFT (1 << MV_BIT_LEFT)
#define MV_RIGHT (1 << MV_BIT_RIGHT)
#define MV_UP (1 << MV_BIT_UP)
#define MV_DOWN (1 << MV_BIT_DOWN)
+#define MV_HORIZONTAL (MV_LEFT | MV_RIGHT)
+#define MV_VERTICAL (MV_UP | MV_DOWN)
+#define MV_ALL_DIRECTIONS (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
+#define MV_ANY_DIRECTION (MV_ALL_DIRECTIONS)
+
#define KEY_BUTTON_1 (1 << BUTTON_1)
#define KEY_BUTTON_2 (1 << BUTTON_2)
#define KEY_MOTION (MV_LEFT | MV_RIGHT | MV_UP | MV_DOWN)
{
boolean el_boulderdash;
boolean el_emerald_mine;
+ boolean el_emerald_mine_club;
boolean el_more;
boolean el_sokoban;
boolean el_supaplex;
char *name_sorting; /* optional sorting name for correct name sorting */
char *author; /* level or artwork author name */
char *imported_from; /* optional comment for imported levels or artwork */
+ char *imported_by; /* optional comment for imported levels or artwork */
char *graphics_set; /* optional custom graphics set (level tree only) */
char *sounds_set; /* optional custom sounds set (level tree only) */
void ReloadCustomImage(Bitmap *, char *);
Bitmap *ZoomBitmap(Bitmap *, int, int);
-void CreateBitmapWithSmallBitmaps(Bitmap *);
+void CreateBitmapWithSmallBitmaps(Bitmap *, int);
void SetMouseCursor(int);