/* values for mouse cursor */
#define CURSOR_DEFAULT 0
-#define CURSOR_PLAYFIELD 1
+#define CURSOR_NONE 1
+#define CURSOR_PLAYFIELD 2
/* fundamental game speed values */
#define ONE_SECOND_DELAY 1000 /* delay value for one second */
struct SetupSystemInfo
{
+ char *sdl_videodriver;
char *sdl_audiodriver;
int audio_fragment_size;
};