#define MB_LEFTBUTTON 1
#define MB_MIDDLEBUTTON 2
#define MB_RIGHTBUTTON 3
-
+#define MB_WHEEL_UP 4
+#define MB_WHEEL_DOWN 5
+#define MB_WHEEL_LEFT 6
+#define MB_WHEEL_RIGHT 7
+#define IS_WHEEL_BUTTON_VERTICAL(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define IS_WHEEL_BUTTON_HORIZONTAL(b) ((b) >= MB_WHEEL_LEFT && \
+ (b) <= MB_WHEEL_RIGHT)
+#define IS_WHEEL_BUTTON(b) ((b) >= MB_WHEEL_UP && \
+ (b) <= MB_WHEEL_DOWN)
+#define DEFAULT_WHEEL_STEPS 3
/* values for move directions */
#define MV_BIT_LEFT 0
{
char *command_basepath; /* directory that contains the program */
char *command_basename; /* base filename of the program binary */
- char *userdata_directory; /* personal user data directory */
+
+ char *userdata_subdir; /* personal user game data directory */
+ char *userdata_subdir_unix; /* personal user game data directory (Unix) */
+ char *userdata_path; /* resulting full path to game data directory */
char *program_title;
char *window_title;
char *cookie_prefix;
char *filename_prefix; /* prefix to cut off from DOS filenames */
- char *error_filename; /* used instead of 'stderr' on some systems */
+ char *error_filename; /* filename where to write error messages to */
+ FILE *error_file; /* (used instead of 'stderr' on some systems) */
int version_major;
int version_minor;
/* function definitions */
void InitProgramInfo(char *, char *, char *, char *, char *, char *, char *,
- char *, char *, char *, int);
+ char *, char *, char *, char *, int);
void InitExitFunction(void (*exit_function)(int));
void InitPlatformDependentStuff(void);