#define RW_BASE_PATH RW_GAME_DIR
/* directory names */
+#define GRAPHICS_ECS_DIRECTORY "graphics.ecs"
+#define GRAPHICS_AGA_DIRECTORY "graphics.aga"
#define GRAPHICS_DIRECTORY "graphics"
#define SOUNDS_DIRECTORY "sounds"
#define MUSIC_DIRECTORY "music"
#define ARTWORK_FIRST_NODE(artwork, type) \
((type) == ARTWORK_TYPE_GRAPHICS ? \
- (artwork).gfx_first : \
+ (artwork).gfx_first : \
(type) == ARTWORK_TYPE_SOUNDS ? \
- (artwork).snd_first : \
+ (artwork).snd_first : \
(artwork).mus_first)
#define ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type) \
boolean ask_on_escape_editor;
boolean quick_switch;
boolean input_on_focus;
+ boolean prefer_aga_graphics;
char *graphics_set;
char *sounds_set;
char *imported_from; /* optional comment for imported levels or artwork */
char *imported_by; /* optional comment for imported levels or artwork */
+ char *graphics_ecs_set; /* special EMC custom graphics set (ECS graphics) */
+ char *graphics_aga_set; /* special EMC custom graphics set (AGA graphics) */
char *graphics_set; /* optional custom graphics set (level tree only) */
char *sounds_set; /* optional custom sounds set (level tree only) */
char *music_set; /* optional custom music set (level tree only) */