static void SDLSetWindowIcon(char *basename)
{
+ /* (setting the window icon on Mac OS X would replace the high-quality
+ dock icon with the currently smaller (and uglier) icon from file) */
+
+#if !defined(PLATFORM_MACOSX)
char *filename = getCustomImageFilename(basename);
SDL_Surface *surface;
SDL_MapRGB(surface->format, 0x00, 0x00, 0x00));
SDL_WM_SetIcon(surface, NULL);
+#endif
}
void SDLInitVideoDisplay(void)