added pausing global animations on playfield if game engine is paused
[rocksndiamonds.git] / src / init.c
index ea7167fe566996f283d05e97b6d9354b2afd865a..e96344eb51caf8da240895cc395e18bc1b096e16 100644 (file)
@@ -5890,6 +5890,9 @@ static void InitGfx(void)
     checked_free(filename_image_initial[i]);
   }
 
+  for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+    image_initial[i].use_image_size = TRUE;
+
   graphic_info = image_initial;                // graphic == 0 => image_initial
 
   for (i = 0; i < NUM_INITIAL_IMAGES; i++)
@@ -5914,6 +5917,7 @@ static void InitGfx(void)
   InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
   InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
   InitGfxDrawTileCursorFunction(DrawTileCursor);
+  InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen);
 
   gfx.fade_border_source_status = global.border_status;
   gfx.fade_border_target_status = global.border_status;