if (!network.enabled)
return;
-#if defined(NETWORK_AVALIABLE)
if (!ConnectToServer(network.server_host, network.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ {
+ Request("Cannot connect to network server!", REQ_CONFIRM);
+
+ network.enabled = FALSE;
+
+ return;
+ }
SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
SendToServer_NrWanted(setup.network_player_nr + 1);
-#endif
}
static boolean CheckArtworkConfigForCustomElements(char *filename)