changed event filter to not set as SDL event filter, but call it manually
[rocksndiamonds.git] / src / init.c
index c480850c72a723c632524d9dc71c79a8d6b19841..8595288c4f5760e99d5f07ab2a5f9a2561659d7a 100644 (file)
@@ -1344,13 +1344,13 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
 
     if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
     {
-      anim_frames_per_row = src_image_width  / g->tile_size;
-      anim_frames_per_col = src_image_height / g->tile_size;
+      anim_frames_per_row = MAX(1, src_image_width  / g->tile_size);
+      anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
     }
     else
     {
-      anim_frames_per_row = src_image_width  / g->width;
-      anim_frames_per_col = src_image_height / g->height;
+      anim_frames_per_row = MAX(1, src_image_width  / g->width);
+      anim_frames_per_col = MAX(1, src_image_height / g->height);
     }
 
     g->src_image_width  = src_image_width;
@@ -5926,8 +5926,6 @@ void OpenAll()
   InitVideoDisplay();
   InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
 
-  InitEventFilter(FilterEvents);
-
   print_timestamp_time("[init video stuff]");
 
   InitElementPropertiesStatic();