if (leveldir_current == NULL)
leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
}
+
+ SetLevelSetInfo(leveldir_current->identifier, level_nr);
}
static void InitLevelArtworkInfo()
}
else
{
- SendToServer_PlayerName(setup.player_name);
SendToServer_ProtocolVersion();
+ SendToServer_PlayerName(setup.player_name);
SendToServer_NrWanted(setup.network_player_nr + 1);
network.connected = TRUE;