if (element_info[i].change_page[j].can_change)
SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
- /* ---------- HAS_ACTION ----------------------------------------------- */
- SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
- for (j = 0; j < element_info[i].num_change_pages; j++)
- if (element_info[i].change_page[j].has_action)
- SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
-
- /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
- SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
- HAS_ACTION(i)));
-
/* ---------- GFX_CRUMBLED --------------------------------------------- */
#if 1
SET_PROPERTY(i, EP_GFX_CRUMBLED,
options.verbose = TRUE;
}
-static void InitGameInfo()
-{
- game.restart_level = FALSE;
-}
-
static void InitPlayerInfo()
{
int i;
for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
music_id_prefix[i] = music_prefix_info[i].prefix;
- music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
+ music_id_prefix[MAX_LEVELS] = NULL;
for (i = 0; i < NUM_ACTIONS; i++)
action_id_suffix[i] = element_action_info[i].suffix;
InitSetup();
- InitGameInfo();
InitPlayerInfo();
InitArtworkInfo(); /* needed before loading gfx, sound & music */
InitArtworkConfig(); /* needed before forking sound child process */