{
int DestXOff;
int DestYOff;
+ void *Surface;
+ void (*Cls)();
void (*Blt)();
void (*ScrollTo)(int, int);
void (*ScrollTowards)(int, int, double);
typedef struct
{
+ int DestXOff;
+ int DestYOff;
+ void *DestinationSurface;
+ void *Surface;
+
+ void (*Cls)();
void (*BltEx)(int, int, int);
} DDSpriteBuffer;