#include "global.h"
+struct GameInfo_SP game_sp_info;
+struct LevelInfo_SP native_sp_level;
+
void InitGameEngine_SP()
{
+ game_sp_info.LevelSolved = FALSE;
+ game_sp_info.GameOver = FALSE;
+
+#if 1
menPlay_Click();
+#else
+ menPlayDemo_Click();
+#endif
}
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
+ DDScrollBuffer_Blt_Ext(target_bitmap);
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
+ byte single_player_action = action[0];
+
+ subMainGameLoop_Main(single_player_action, warp_mode);
+}
+
+void RedrawPlayfield_SP(boolean force_redraw)
+{
+ subDisplayLevel();
}