static void CountDown(long HalfSeconds, int bDisplayBar)
{
+
+#if 0
+
long i;
int k;
long dT, Delta;
shpProgress.Visible = False;
// lblFrameCount = 0
+
+#endif
+
}
#if 0
#endif
LastFrame = 0;
- LastTick = T.TickNow;
+#if 0
+ LastTick = T.TickNow();
+#endif
#if 0
#endif
subFetchAndInitLevelB();
+
// Trace "MainForm", "CountDown 1"
CountDown(2, (0 == DemoFlag));
// Trace "MainForm", "Call GoPlay"
+
GoPlay();
+
// Trace "MainForm", "GoPlay returned"
#if 0
bPlaying = False;
// Trace "MainForm", "Call subFetchAndInitLevel"
+
subFetchAndInitLevel();
+
// Trace "MainForm", "subFetchAndInitLevel returned"
+
Stage.Blt();
#if 0