Bang_MM(laser.start_edge.x, laser.start_edge.y);
Store[x][y] = EL_EMPTY;
+
+ game_mm.game_over = TRUE;
+ game_mm.game_over_cause = GAME_OVER_BOMB;
}
else if (IS_MCDUFFIN(Store[x][y]))
{
- game_mm.game_over = TRUE;
- game_mm.game_over_cause = GAME_OVER_BOMB;
Store[x][y] = EL_EMPTY;
}
(native_mm_level.laser_blue ? color_down : 0x00));
DrawLaser(0, DL_LASER_ENABLED);
+#if 0
BackToFront();
+#endif
}
if (!laser.overloaded)