game_mm.laser_green = FALSE;
game_mm.laser_blue = TRUE;
+ game_mm.lightball_rnd = TRUE;
+
game_mm.level_solved = FALSE;
game_mm.game_over = FALSE;
game_mm.game_over_cause = 0;
InitLaser();
+ game_mm.lightball_rnd = FALSE;
+
for (i = 0; i <= num_init_game_frames; i++)
{
if (i == num_init_game_frames)
#endif
}
+ game_mm.lightball_rnd = TRUE;
+
ScanLaser();
if (game_mm.kettles_still_needed == 0)