AdvanceFrameCounter();
AdvanceGfxFrame();
+ if (PendingEscapeKeyEvent())
+ continue;
+
#ifdef DEBUG
if (setup.quick_doors)
continue;
{
int pos = getMaskFromElement(element_side);
- if (mm_masks[pos][dx / 2][dx / 2] == 'X')
+ if (mm_masks[pos][dx / 2][dy / 2] == 'X')
laser.overloaded = TRUE;
}
}