minor whitespace change
[rocksndiamonds.git] / src / game_mm / mm_game.c
index fb2385048237889bf373e60c574a208fc67caf04..5451a2b717ce930dd5e19772c1a6319f0f3eff29 100644 (file)
@@ -73,7 +73,7 @@
 #define INIT_GAME_ACTIONS_DELAY        (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
 #define NUM_INIT_CYCLE_STEPS   16
 #define PACMAN_MOVE_DELAY      12
-#define ENERGY_DELAY           (4 * ONE_SECOND_DELAY / GAME_FRAME_DELAY)
+#define ENERGY_DELAY           (ONE_SECOND_DELAY / GAME_FRAME_DELAY)
 #define HEALTH_DEC_DELAY       3
 #define HEALTH_INC_DELAY       9
 #define HEALTH_DELAY(x)                ((x) ? HEALTH_DEC_DELAY : HEALTH_INC_DELAY)
@@ -1239,7 +1239,7 @@ void DrawLaser(int start_edge, int mode)
       int num_beamers = laser.num_beamers;
 
       /* delete laser segments backward from the end to the first beamer */
-      for (i = num_beamers-1; i >= 0; i--)
+      for (i = num_beamers - 1; i >= 0; i--)
       {
        int tmp_num_edges = last_num_edges - laser.beamer_edge[i];
 
@@ -3089,9 +3089,10 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
 
   if (FrameReached(&energy_delay, ENERGY_DELAY))
   {
-    game_mm.energy_left--;
-    if (game_mm.energy_left >= 0)
+    if (game_mm.energy_left > 0)
     {
+      game_mm.energy_left--;
+
 #if 0
       BlitBitmap(pix[PIX_DOOR], drawto,
                 DOOR_GFX_PAGEX5 + XX_ENERGY, DOOR_GFX_PAGEY1 + YY_ENERGY,
@@ -3100,7 +3101,7 @@ static void GameActions_MM_Ext(struct MouseActionInfo action, boolean warp_mode)
 #endif
       redraw_mask |= REDRAW_DOOR_1;
     }
-    else if (setup.time_limit)
+    else if (setup.time_limit && !game_mm.game_over)
     {
       int i;