boolean cheat_no_overload;
boolean cheat_no_explosion;
+
+ int laser_overload_value;
};
struct LevelInfo_MM
extern void InitGfxBuffers_MM();
extern void InitGameEngine_MM();
-extern void InitGameEngine_MM_AfterFadingIn();
+extern void InitGameActions_MM();
extern void GameActions_MM(byte *, boolean);
extern void ClickElement(int, int, int);