+++ /dev/null
-/* third part of synchro.
- *
- * handle global elements.
- *
- * this should be spread over the frames for reduced cpu load.
- */
-
-#include "tile.h"
-#include "level.h"
-#include "sample.h"
-
-
-void synchro_3(void)
-{
- register unsigned int x;
- register unsigned int y;
- register unsigned int count;
- register unsigned long random;
-
- /* update variables */
-
- if (lev.score > 9999)
- lev.score = 9999;
-
-#if 0
-#if 1
- if (lev.time_initial == 0)
- lev.time++;
- else if (lev.time > 0)
- lev.time--;
-#else
- if (lev.time)
- lev.time--;
-#endif
-#endif
-
- if (lev.android_move_cnt-- == 0)
- lev.android_move_cnt = lev.android_move_time;
- if (lev.android_clone_cnt-- == 0)
- lev.android_clone_cnt = lev.android_clone_time;
- if (lev.ball_state)
- if (lev.ball_cnt-- == 0)
- lev.ball_cnt = lev.ball_time;
- if (lev.lenses_cnt)
- lev.lenses_cnt--;
- if (lev.magnify_cnt)
- lev.magnify_cnt--;
- if (lev.wheel_cnt)
- lev.wheel_cnt--;
- if (lev.wind_cnt)
- lev.wind_cnt--;
- if (lev.wonderwall_time && lev.wonderwall_state)
- lev.wonderwall_time--;
-
-#if 0
- if (lev.time_initial > 0 &&
- lev.time > 0 && lev.time <= 50 && lev.time % 5 == 0 && setup.time_limit)
- play_sound(-1, -1, SAMPLE_time);
-#endif
-
- if (lev.wheel_cnt)
- play_element_sound(lev.wheel_x, lev.wheel_y, SAMPLE_wheel, Xwheel);
-
- /* grow amoeba */
-
- random = Random;
-
- for (count = lev.amoeba_time; count--;)
- {
- x = (random >> 10) % (WIDTH - 2);
- y = (random >> 20) % (HEIGHT - 2);
- switch (Cave[y][x])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xgrass:
- case Xdirt:
- case Xsand:
- case Xplant:
- case Yplant:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- Cave[y][x] = Xdrip_eat;
- }
-
- random = random * 129 + 1;
- }
-
- Random = random;
-
- /* handle explosions */
-
- for (y = 1; y < HEIGHT - 1; y++)
- for (x = 1; x < WIDTH - 1; x++)
- {
- switch (Cave[y][x])
- {
- case Znormal:
- Cave[y][x] = Xboom_1;
- Cave[y-1][x] = tab_explode_normal[Cave[y-1][x]];
- Cave[y][x-1] = tab_explode_normal[Cave[y][x-1]];
- Cave[y][x+1] = tab_explode_normal[Cave[y][x+1]];
- Cave[y+1][x] = tab_explode_normal[Cave[y+1][x]];
- Cave[y-1][x-1] = tab_explode_normal[Cave[y-1][x-1]];
- Cave[y-1][x+1] = tab_explode_normal[Cave[y-1][x+1]];
- Cave[y+1][x-1] = tab_explode_normal[Cave[y+1][x-1]];
- Cave[y+1][x+1] = tab_explode_normal[Cave[y+1][x+1]];
- break;
-
- case Zdynamite:
- Cave[y][x] = Xboom_1;
- Cave[y-1][x] = tab_explode_dynamite[Cave[y-1][x]];
- Cave[y][x-1] = tab_explode_dynamite[Cave[y][x-1]];
- Cave[y][x+1] = tab_explode_dynamite[Cave[y][x+1]];
- Cave[y+1][x] = tab_explode_dynamite[Cave[y+1][x]];
- Cave[y-1][x-1] = tab_explode_dynamite[Cave[y-1][x-1]];
- Cave[y-1][x+1] = tab_explode_dynamite[Cave[y-1][x+1]];
- Cave[y+1][x-1] = tab_explode_dynamite[Cave[y+1][x-1]];
- Cave[y+1][x+1] = tab_explode_dynamite[Cave[y+1][x+1]];
- break;
- }
- }
-
- /* triple buffering */
-
- for (y = 0; y < HEIGHT; y++)
- for (x = 0; x < WIDTH; x++)
- Next[y][x] = Cave[y][x];
-}