+++ /dev/null
-/* second part of synchro.
- *
- * game logic for monsters.
- *
- * one giant switch statement to process everything.
- *
- * this whole thing is a major bottleneck. the compiler must use registers.
- * compilers suck.
- */
-
-#include "display.h"
-#include "tile.h"
-#include "level.h"
-#include "sample.h"
-
-
-#define RANDOM (random = random << 31 | random >> 1)
-
-void synchro_2(void)
-{
- register unsigned int x = 0;
- register unsigned int y = 1;
- register unsigned long random = Random;
- register unsigned short *cave_cache = Cave[y]; /* might be a win */
- unsigned long score = 0;
-
- unsigned int temp = 0; /* initialized to make compilers happy */
- unsigned int dx; /* only needed to find closest player */
- unsigned int dy;
- int element;
-
- loop:
-
- element = cave_cache[++x];
-
- switch (element)
- {
- default:
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
-#ifdef BAD_ROLL
- case Xstone_force_e:
- switch (Cave[y][x+1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
-
- default:
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
-
- case Xstone_force_w:
- switch (Cave[y][x-1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
-
- default:
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
-
- case Xnut_force_e:
- switch (Cave[y][x+1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
-
- default:
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
-
- case Xnut_force_w:
- switch (Cave[y][x-1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
-
- default:
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
-
- case Xspring_force_e:
- switch (Cave[y][x+1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
-
- default:
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- Next[y][x] = Xblank;
-
-#ifdef BAD_SPRING
- Next[y][x+1] = Xspring_e;
-#else
- Next[y][x+1] = Xspring_pause;
-#endif
-
- goto loop;
- }
-
- case Xspring_force_w:
- switch (Cave[y][x-1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
-
- default:
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- Next[y][x] = Xblank;
-
-#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
-#else
- Next[y][x-1] = Xspring_pause;
-#endif
- goto loop;
- }
-
- case Xemerald_force_e:
- switch (Cave[y][x+1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
-
- default:
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
-
- case Xemerald_force_w:
- switch (Cave[y][x-1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
-
- default:
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
-
- case Xdiamond_force_e:
- switch (Cave[y][x+1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
-
- default:
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
-
- case Xdiamond_force_w:
- switch (Cave[y][x-1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
-
- default:
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
-
- case Xbomb_force_e:
- switch (Cave[y][x+1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
-
- default:
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
-
- case Xbomb_force_w:
- switch (Cave[y][x-1])
- {
- case ZBORDER:
- case Znormal:
- case Zdynamite:
- case Xboom_bug:
- case Xboom_bomb:
- case Xboom_android:
- case Xboom_1:
- case Zplayer:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
-
- default:
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
-#endif /* BAD_ROLL */
-
- /* --------------------------------------------------------------------- */
-
- case Xstone:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
-#if 1
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
-#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
-
- case Xsand:
- Cave[y][x] = Xsand_stonein_1;
- Cave[y+1][x] = Xsand_sandstone_1;
- Next[y][x] = Xsand_stonein_2;
- Next[y+1][x] = Xsand_sandstone_2;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xlenses:
- case Xmagnify:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ystone_wB;
- Cave[y][x-1] = Ystone_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xstone_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ystone_eB;
- Cave[y][x+1] = Ystone_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xstone_pause;
- goto loop;
- }
- }
-
- default:
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xstone_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
-#if 1
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
-#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xstone_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ystone_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
-#if 1
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
-#endif
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ystone_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_fall;
- goto loop;
-
- case Xnut:
- case Xnut_pause:
- Cave[y+1][x] = Yemerald_stone;
- Next[y][x] = Xstone;
- Next[y+1][x] = Xemerald;
- play_element_sound(x, y, SAMPLE_crack, Xnut);
- score += lev.nut_score;
- goto loop;
-
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ybug_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xemerald;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xdiamond;
- Boom[y+1][x+1] = Xemerald;
- Boom[y+2][x-1] = Xemerald;
- Boom[y+2][x] = Xemerald;
- Boom[y+2][x+1] = Xemerald;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- score += lev.bug_score;
- goto loop;
-
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ytank_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- score += lev.tank_score;
- goto loop;
-
- case Xspring:
- if (RANDOM & 1)
- {
- switch (Cave[y+1][x+1])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xalien:
- case Xalien_pause:
- Cave[y+1][x] = Xspring_e;
- break;
-
- default:
- Cave[y+1][x] = Xspring_w;
- break;
- }
- }
- else
- {
- switch (Cave[y+1][x-1])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xalien:
- case Xalien_pause:
- Cave[y+1][x] = Xspring_w;
- break;
- default:
- Cave[y+1][x] = Xspring_e;
- break;
- }
- }
-
- Next[y][x] = Xstone;
- goto loop;
-
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Yeater_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
- Boom[y][x] = lev.eater_array[lev.eater_pos][1];
- Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
- Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
- Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
- Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
- Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
- Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
- Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- lev.eater_pos = (lev.eater_pos + 1) & 7;
- score += lev.eater_score;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Yalien_stone;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- score += lev.alien_score;
- goto loop;
-
- case Xdiamond:
- case Xdiamond_pause:
- switch (Cave[y+2][x])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- case Xspring_fall:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone_fall:
- case Xemerald_fall:
- case Xdiamond_fall:
- case Xbomb_fall:
- case Xacid_s:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Xnut_fall:
- case Xplant:
- case Yplant:
- Next[y][x] = Xstone;
- play_element_sound(x, y, SAMPLE_stone, Xstone);
- goto loop;
- }
-
- Cave[y][x] = Ystone_sB;
- Cave[y+1][x] = Ydiamond_stone;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xstone_pause;
- play_element_sound(x, y, SAMPLE_squash, Xdiamond);
- goto loop;
-
- case Xbomb:
- case Xbomb_pause:
- Cave[y+1][x] = Ybomb_eat;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- goto loop;
-
- case Xwonderwall:
- if (lev.wonderwall_time)
- {
- lev.wonderwall_state = 1;
- Cave[y][x] = Ystone_sB;
-
- if (tab_blank[Cave[y+2][x]])
- {
- Cave[y+2][x] = Yemerald_s;
- Next[y+2][x] = Xemerald_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_wonderfall, Xstone);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xstone;
- Next[y][x] = Xstone;
- play_element_sound(x, y, SAMPLE_stone, Xstone);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xnut:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ynut_wB;
- Cave[y][x-1] = Ynut_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xnut_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ynut_eB;
- Cave[y][x+1] = Ynut_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xnut_pause;
- goto loop;
- }
- }
-
- default:
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
-
- case Xnut_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xnut_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ynut_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Ynut_sB;
- Cave[y+1][x] = Ynut_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xnut_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xnut;
- Next[y][x] = Xnut;
- play_element_sound(x, y, SAMPLE_nut, Xnut);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xbug_n:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- switch (Cave[y][x+1])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_n_e;
- Next[y][x] = Xbug_goe;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
-
- default:
- goto bug_gon;
- }
-
- case Xbug_gon:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- bug_gon:
-
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Yacid_splash_eB;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_nB;
- Cave[y-1][x] = Ybug_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xbug_n;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_n_w;
- Next[y][x] = Xbug_gow;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xbug_e:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- switch (Cave[y+1][x])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_e_s;
- Next[y][x] = Xbug_gos;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
-
- default:
- goto bug_goe;
- }
-
- case Xbug_goe:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- bug_goe:
-
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Yacid_splash_eB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_eB;
- Cave[y][x+1] = Ybug_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbug_e;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_e_n;
- Next[y][x] = Xbug_gon;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xbug_s:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- switch (Cave[y][x-1])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_s_w;
- Next[y][x] = Xbug_gow;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
-
- default:
- goto bug_gos;
- }
-
- case Xbug_gos:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- bug_gos:
-
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_sB;
- Cave[y+1][x] = Ybug_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbug_s;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_s_e;
- Next[y][x] = Xbug_goe;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xbug_w:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- switch (Cave[y-1][x])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ybug_w_n;
- Next[y][x] = Xbug_gon;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
-
- default:
- goto bug_gow;
- }
-
- case Xbug_gow:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto bug_boom;
-
- bug_gow:
-
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybug_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_eB;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ybug_wB;
- Cave[y][x-1] = Ybug_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbug_w;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
-
- default:
- Cave[y][x] = Ybug_w_s;
- Next[y][x] = Xbug_gos;
- play_sound(x, y, SAMPLE_bug);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xtank_n:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- switch (Cave[y][x-1])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_n_w;
- Next[y][x] = Xtank_gow;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto tank_gon;
- }
-
- case Xtank_gon:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- tank_gon:
-
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Yacid_splash_eB;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_nB;
- Cave[y-1][x] = Ytank_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xtank_n;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_n_e;
- Next[y][x] = Xtank_goe;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xtank_e:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- switch (Cave[y-1][x])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_e_n;
- Next[y][x] = Xtank_gon;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto tank_goe;
- }
-
- case Xtank_goe:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- tank_goe:
-
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Yacid_splash_eB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_eB;
- Cave[y][x+1] = Ytank_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xtank_e;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_e_s;
- Next[y][x] = Xtank_gos;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xtank_s:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- switch (Cave[y][x+1])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_s_e;
- Next[y][x] = Xtank_goe;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto tank_gos;
- }
-
- case Xtank_gos:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- tank_gos:
-
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_sB;
- Cave[y+1][x] = Ytank_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xtank_s;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_s_w;
- Next[y][x] = Xtank_gow;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xtank_w:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- switch (Cave[y+1][x])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- case Zplayer:
- Cave[y][x] = Ytank_w_s;
- Next[y][x] = Xtank_gos;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto tank_gow;
- }
-
- case Xtank_gow:
- if (tab_amoeba[Cave[y-1][x]] ||
- tab_amoeba[Cave[y][x+1]] ||
- tab_amoeba[Cave[y+1][x]] ||
- tab_amoeba[Cave[y][x-1]])
- goto tank_boom;
-
- tank_gow:
-
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ytank_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_eB;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ytank_wB;
- Cave[y][x-1] = Ytank_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xtank_w;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- Cave[y][x] = Ytank_w_n;
- Next[y][x] = Xtank_gon;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xandroid:
-
- android:
-
- if (lev.android_clone_cnt == 0)
- {
- if (Cave[y-1][x-1] != Xblank &&
- Cave[y-1][x] != Xblank &&
- Cave[y-1][x+1] != Xblank &&
- Cave[y][x-1] != Xblank &&
- Cave[y][x+1] != Xblank &&
- Cave[y+1][x-1] != Xblank &&
- Cave[y+1][x] != Xblank &&
- Cave[y+1][x+1] != Xblank)
- goto android_move;
-
- switch (RANDOM & 7)
- {
- /* randomly find an object to clone */
-
- case 0: /* S,NE,W,NW,SE,E,SW,N */
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- goto android_move;
-
- case 1: /* NW,SE,N,S,NE,SW,E,W */
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 2: /* SW,E,S,W,N,NW,SE,NE */
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 3: /* N,SE,NE,E,W,S,NW,SW */
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 4: /* SE,NW,E,NE,SW,W,N,S */
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- goto android_move;
-
- case 5: /* NE,W,SE,SW,S,N,E,NW */
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 6: /* E,N,SW,S,NW,NE,SE,W */
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- goto android_move;
-
- case 7: /* W,SW,NW,N,E,SE,NE,S */
- temp= lev.android_array[Cave[y][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x-1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y-1][x+1]]; if (temp != Xblank) break;
- temp= lev.android_array[Cave[y+1][x]]; if (temp != Xblank) break;
- goto android_move;
- }
-
- Next[y][x] = temp; /* the item we chose to clone */
- play_element_sound(x, y, SAMPLE_android, temp);
-
- switch (RANDOM & 7)
- {
- /* randomly find a direction to move */
-
- case 0: /* S,NE,W,NW,SE,E,SW,N */
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y-1][x] == Xblank) goto android_n;
- goto android_move;
-
- case 1: /* NW,SE,N,S,NE,SW,E,W */
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y][x-1] == Xblank) goto android_w;
- goto android_move;
-
- case 2: /* SW,E,S,W,N,NW,SE,NE */
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- goto android_move;
-
- case 3: /* N,SE,NE,E,W,S,NW,SW */
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- goto android_move;
-
- case 4: /* SE,NW,E,NE,SW,W,N,S */
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x] == Xblank) goto android_s;
- goto android_move;
-
- case 5: /* NE,W,SE,SW,S,N,E,NW */
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- goto android_move;
-
- case 6: /* E,N,SW,S,NW,NE,SE,W */
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y+1][x] == Xblank) goto android_s;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y][x-1] == Xblank) goto android_w;
- goto android_move;
-
- case 7: /* W,SW,NW,N,E,SE,NE,S */
- if (Cave[y][x-1] == Xblank) goto android_w;
- if (Cave[y+1][x-1] == Xblank) goto android_sw;
- if (Cave[y-1][x-1] == Xblank) goto android_nw;
- if (Cave[y-1][x] == Xblank) goto android_n;
- if (Cave[y][x+1] == Xblank) goto android_e;
- if (Cave[y+1][x+1] == Xblank) goto android_se;
- if (Cave[y-1][x+1] == Xblank) goto android_ne;
- if (Cave[y+1][x] == Xblank) goto android_s;
- goto android_move;
- }
- }
-
- android_move:
- if (lev.android_move_cnt == 0)
- {
- if (Cave[y-1][x-1] == Zplayer ||
- Cave[y-1][x] == Zplayer ||
- Cave[y-1][x+1] == Zplayer ||
- Cave[y][x-1] == Zplayer ||
- Cave[y][x+1] == Zplayer ||
- Cave[y+1][x-1] == Zplayer ||
- Cave[y+1][x] == Zplayer ||
- Cave[y+1][x+1] == Zplayer)
- goto android_still;
-
- if (ply1.alive && ply2.alive)
- {
- if ((ply1.x > x ? ply1.x - x : x - ply1.x) +
- (ply1.y > y ? ply1.y - y : y - ply1.y) <
- (ply2.x > x ? ply2.x - x : x - ply2.x) +
- (ply2.y > y ? ply2.y - y : y - ply2.y))
- {
- dx = ply1.x;
- dy = ply1.y;
- }
- else
- {
- dx = ply2.x;
- dy = ply2.y;
- }
- }
- else if (ply1.alive)
- {
- dx = ply1.x;
- dy = ply1.y;
- }
- else if (ply2.alive)
- {
- dx = ply2.x;
- dy = ply2.y;
- }
- else
- {
- dx = 0;
- dy = 0;
- }
-
- Next[y][x] = Xblank; /* assume we will move */
- temp = ((x < dx) + 1 - (x > dx)) + ((y < dy) + 1 - (y > dy)) * 3;
-
- if (RANDOM & 1)
- {
- switch (temp)
- {
- /* attempt clockwise move first if direct path is blocked */
-
- case 0: /* north west */
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- break;
-
- case 1: /* north */
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- break;
-
- case 2: /* north east */
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- break;
-
- case 3: /* west */
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- break;
-
- case 4: /* nowhere */
- break;
-
- case 5: /* east */
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- break;
-
- case 6: /* south west */
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- break;
-
- case 7: /* south */
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- break;
-
- case 8: /* south east */
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- break;
- }
- }
- else
- {
- switch (temp)
- {
- /* attempt counterclockwise move first if direct path is blocked */
-
- case 0: /* north west */
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- break;
-
- case 1: /* north */
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- break;
-
- case 2: /* north east */
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y-1][x]]) goto android_n;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- break;
-
- case 3: /* west */
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y-1][x-1]]) goto android_nw;
- break;
-
- case 4: /* nowhere */
- break;
-
- case 5: /* east */
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y-1][x+1]]) goto android_ne;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- break;
-
- case 6: /* south west */
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y][x-1]]) goto android_w;
- break;
-
- case 7: /* south */
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y+1][x-1]]) goto android_sw;
- break;
-
- case 8: /* south east */
- if (tab_android_move[Cave[y+1][x+1]]) goto android_se;
- if (tab_android_move[Cave[y][x+1]]) goto android_e;
- if (tab_android_move[Cave[y+1][x]]) goto android_s;
- break;
- }
- }
- }
-
- android_still:
-
- Next[y][x] = Xandroid;
- goto loop;
-
- android_n:
-
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y-1][x] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- android_ne:
-
- Cave[y][x] = Yandroid_neB;
- Cave[y-1][x+1] = Yandroid_ne;
- Next[y-1][x+1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- android_e:
-
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x+1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- android_se:
-
- Cave[y][x] = Yandroid_seB;
- Cave[y+1][x+1] = Yandroid_se;
- Next[y+1][x+1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- android_s:
-
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y+1][x] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- android_sw:
-
- Cave[y][x] = Yandroid_swB;
- Cave[y+1][x-1] = Yandroid_sw;
- Next[y+1][x-1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- android_w:
-
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x-1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- android_nw:
-
- Cave[y][x] = Yandroid_nwB;
- Cave[y-1][x-1] = Yandroid_nw;
- Next[y-1][x-1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xandroid_1_n:
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Yacid_splash_eB;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto android;
- }
-
- case Xandroid_2_n:
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Yacid_splash_eB;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_nB;
- Cave[y-1][x] = Yandroid_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xandroid_1_n;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto android;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xandroid_1_e:
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Yacid_splash_eB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto android;
- }
-
- case Xandroid_2_e:
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Yacid_splash_eB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_eB;
- Cave[y][x+1] = Yandroid_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xandroid_1_e;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto android;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xandroid_1_s:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto android;
- }
-
- case Xandroid_2_s:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_sB;
- Cave[y+1][x] = Yandroid_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xandroid_1_s;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto android;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xandroid_1_w:
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_eB;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xandroid;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto android;
- }
-
- case Xandroid_2_w:
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yandroid_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_eB;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yandroid_wB;
- Cave[y][x-1] = Yandroid_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xandroid_1_w;
- play_sound(x, y, SAMPLE_tank);
- goto loop;
-
- default:
- goto android;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xspring:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- if (Cave[y+1][x] == Xbumper)
- Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
-
-#ifdef BAD_SPRING
- Next[y][x+1] = Xspring_e;
-#else
- Next[y][x+1] = Xspring_pause;
-#endif
-
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- if (Cave[y+1][x] == Xbumper)
- Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
-
-#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
-#else
- Next[y][x-1] = Xspring_pause;
-#endif
-
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- if (Cave[y+1][x] == Xbumper)
- Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
-
-#ifdef BAD_SPRING
- Next[y][x-1] = Xspring_w;
-#else
- Next[y][x-1] = Xspring_pause;
-#endif
-
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- if (Cave[y+1][x] == Xbumper)
- Cave[y+1][x] = XbumperB;
- Next[y][x] = Xblank;
-
-#ifdef BAD_SPRING
- Next[y][x+1] = Xspring_e;
-#else
- Next[y][x+1] = Xspring_pause;
-#endif
-
- goto loop;
- }
- }
-
- default:
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xspring_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xspring_e:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xbumper:
- Cave[y+1][x] = XbumperB;
- }
-
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Yacid_splash_eB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Yalien_nB:
- case Yalien_eB:
- case Yalien_sB:
- case Yalien_wB:
- Cave[y][x] = Yspring_eB;
- Cave[y][x+1] = Yspring_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- case Yalien_n:
- case Yalien_e:
- case Yalien_s:
- case Yalien_w:
- Cave[y][x] = Yspring_kill_eB;
- Cave[y][x+1] = Yspring_kill_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xspring_e;
- play_element_sound(x, y, SAMPLE_slurp, Xalien);
- score += lev.slurp_score;
- goto loop;
-
- case Xbumper:
- case XbumperB:
- Cave[y][x+1] = XbumperB;
- Next[y][x] = Xspring_w;
- play_element_sound(x, y, SAMPLE_spring, Xspring);
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SAMPLE_spring, Xspring);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xspring_w:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xbumper:
- Cave[y+1][x] = XbumperB;
- }
-
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_eB;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Yalien_nB:
- case Yalien_eB:
- case Yalien_sB:
- case Yalien_wB:
- Cave[y][x] = Yspring_wB;
- Cave[y][x-1] = Yspring_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- case Yalien_n:
- case Yalien_e:
- case Yalien_s:
- case Yalien_w:
- Cave[y][x] = Yspring_kill_wB;
- Cave[y][x-1] = Yspring_kill_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xspring_w;
- play_element_sound(x, y, SAMPLE_slurp, Xalien);
- score += lev.slurp_score;
- goto loop;
-
- case Xbumper:
- case XbumperB:
- Cave[y][x-1] = XbumperB;
- Next[y][x] = Xspring_e;
- play_element_sound(x, y, SAMPLE_spring, Xspring);
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SAMPLE_spring, Xspring);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xspring_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yspring_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yspring_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xspring_fall;
- goto loop;
-
- case Xbomb:
- case Xbomb_pause:
- Cave[y+1][x] = Ybomb_eat;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- goto loop;
-
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Ybug_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xemerald;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xdiamond;
- Boom[y+1][x+1] = Xemerald;
- Boom[y+2][x-1] = Xemerald;
- Boom[y+2][x] = Xemerald;
- Boom[y+2][x+1] = Xemerald;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- score += lev.bug_score;
- goto loop;
-
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Ytank_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- score += lev.tank_score;
- goto loop;
-
- case Xeater_n:
- case Xeater_e:
- case Xeater_s:
- case Xeater_w:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yeater_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = lev.eater_array[lev.eater_pos][0];
- Boom[y][x] = lev.eater_array[lev.eater_pos][1];
- Boom[y][x+1] = lev.eater_array[lev.eater_pos][2];
- Boom[y+1][x-1] = lev.eater_array[lev.eater_pos][3];
- Boom[y+1][x] = lev.eater_array[lev.eater_pos][4];
- Boom[y+1][x+1] = lev.eater_array[lev.eater_pos][5];
- Boom[y+2][x-1] = lev.eater_array[lev.eater_pos][6];
- Boom[y+2][x] = lev.eater_array[lev.eater_pos][7];
- Boom[y+2][x+1] = lev.eater_array[lev.eater_pos][8];
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- lev.eater_pos = (lev.eater_pos + 1) & 7;
- score += lev.eater_score;
- goto loop;
-
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = Yspring_sB;
- Cave[y+1][x] = Yalien_spring;
- Next[y+1][x] = Znormal;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- Boom[y+2][x-1] = Xblank;
- Boom[y+2][x] = Xblank;
- Boom[y+2][x+1] = Xblank;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- score += lev.alien_score;
- goto loop;
-
- default:
- Cave[y][x] = Xspring;
- Next[y][x] = Xspring;
- play_element_sound(x, y, SAMPLE_spring, Xspring);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xeater_n:
- if (Cave[y][x+1] == Xdiamond)
- {
- Cave[y][x+1] = Ydiamond_eat;
- Next[y][x+1] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y+1][x] == Xdiamond)
- {
- Cave[y+1][x] = Ydiamond_eat;
- Next[y+1][x] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y][x-1] == Xdiamond)
- {
- Cave[y][x-1] = Ydiamond_eat;
- Next[y][x-1] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y-1][x] == Xdiamond)
- {
- Cave[y-1][x] = Ydiamond_eat;
- Next[y-1][x] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Yacid_splash_eB;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_nB;
- Cave[y-1][x] = Yeater_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xeater_n;
- goto loop;
-
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- play_sound(x, y, SAMPLE_eater);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xeater_e:
- if (Cave[y+1][x] == Xdiamond)
- {
- Cave[y+1][x] = Ydiamond_eat;
- Next[y+1][x] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y][x-1] == Xdiamond)
- {
- Cave[y][x-1] = Ydiamond_eat;
- Next[y][x-1] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y-1][x] == Xdiamond)
- {
- Cave[y-1][x] = Ydiamond_eat;
- Next[y-1][x] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y][x+1] == Xdiamond)
- {
- Cave[y][x+1] = Ydiamond_eat;
- Next[y][x+1] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Yacid_splash_eB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_eB;
- Cave[y][x+1] = Yeater_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xeater_e;
- goto loop;
-
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- play_sound(x, y, SAMPLE_eater);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xeater_s:
- if (Cave[y][x-1] == Xdiamond)
- {
- Cave[y][x-1] = Ydiamond_eat;
- Next[y][x-1] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y-1][x] == Xdiamond)
- {
- Cave[y-1][x] = Ydiamond_eat;
- Next[y-1][x] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y][x+1] == Xdiamond)
- {
- Cave[y][x+1] = Ydiamond_eat;
- Next[y][x+1] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y+1][x] == Xdiamond)
- {
- Cave[y+1][x] = Ydiamond_eat;
- Next[y+1][x] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_sB;
- Cave[y+1][x] = Yeater_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xeater_s;
- goto loop;
-
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_e : Xeater_w;
- play_sound(x, y, SAMPLE_eater);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xeater_w:
- if (Cave[y-1][x] == Xdiamond)
- {
- Cave[y-1][x] = Ydiamond_eat;
- Next[y-1][x] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y][x+1] == Xdiamond)
- {
- Cave[y][x+1] = Ydiamond_eat;
- Next[y][x+1] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y+1][x] == Xdiamond)
- {
- Cave[y+1][x] = Ydiamond_eat;
- Next[y+1][x] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- if (Cave[y][x-1] == Xdiamond)
- {
- Cave[y][x-1] = Ydiamond_eat;
- Next[y][x-1] = Xblank;
- play_element_sound(x, y, SAMPLE_eater, Xdiamond);
- goto loop;
- }
-
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yeater_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_eB;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yeater_wB;
- Cave[y][x-1] = Yeater_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xeater_w;
- goto loop;
-
- default:
- Next[y][x] = RANDOM & 1 ? Xeater_n : Xeater_s;
- play_sound(x, y, SAMPLE_eater);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xalien:
- if (lev.wheel_cnt)
- {
- dx = lev.wheel_x;
- dy = lev.wheel_y;
- }
- else if (ply1.alive && ply2.alive)
- {
- if ((ply1.x > x ? ply1.x - x : x - ply1.x) +
- (ply1.y > y ? ply1.y - y : y - ply1.y) <
- (ply2.x > x ? ply2.x - x : x - ply2.x) +
- (ply2.y > y ? ply2.y - y : y - ply2.y))
- {
- dx = ply1.x;
- dy = ply1.y;
- }
- else
- {
- dx = ply2.x;
- dy = ply2.y;
- }
- }
- else if (ply1.alive)
- {
- dx = ply1.x;
- dy = ply1.y;
- }
- else if (ply2.alive)
- {
- dx = ply2.x;
- dy = ply2.y;
- }
- else
- {
- dx = 0;
- dy = 0;
- }
-
- if (RANDOM & 1)
- {
- if (y > dy)
- {
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Yacid_splash_eB;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_nB;
- Cave[y-1][x] = Yalien_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xalien_pause;
- play_element_sound(x, y, SAMPLE_alien, Xalien);
- goto loop;
- }
- }
- else if (y < dy)
- {
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_sB;
- Next[y][x] = Xblank;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_sB;
- Cave[y+1][x] = Yalien_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xalien_pause;
- play_element_sound(x, y, SAMPLE_alien, Xalien);
- goto loop;
- }
- }
- }
- else
- {
- if (x < dx)
- {
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Yacid_splash_eB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_eB;
- Cave[y][x+1] = Yalien_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xalien_pause;
- play_element_sound(x, y, SAMPLE_alien, Xalien);
- goto loop;
- }
- }
- else if (x > dx)
- {
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yalien_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_eB;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Yalien_wB;
- Cave[y][x-1] = Yalien_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xalien_pause;
- play_element_sound(x, y, SAMPLE_alien, Xalien);
- goto loop;
- }
- }
- }
-
- goto loop;
-
- case Xalien_pause:
- Next[y][x] = Xalien;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xemerald:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xwonderwall:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
- case Xwall_1:
- case Xwall_2:
- case Xwall_3:
- case Xwall_4:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Yemerald_wB;
- Cave[y][x-1] = Yemerald_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xemerald_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Yemerald_eB;
- Cave[y][x+1] = Yemerald_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xemerald_pause;
- goto loop;
- }
- }
-
- default:
- if (++lev.shine_cnt > 50)
- {
- lev.shine_cnt = RANDOM & 7;
- Cave[y][x] = Xemerald_shine;
- }
-
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xemerald_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xemerald_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yemerald_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Yemerald_sB;
- Cave[y+1][x] = Yemerald_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xemerald_fall;
- goto loop;
-
- case Xwonderwall:
- if (lev.wonderwall_time)
- {
- lev.wonderwall_state = 1;
- Cave[y][x] = Yemerald_sB;
- if (tab_blank[Cave[y+2][x]])
- {
- Cave[y+2][x] = Ydiamond_s;
- Next[y+2][x] = Xdiamond_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_wonderfall, Xemerald);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xemerald;
- Next[y][x] = Xemerald;
- play_element_sound(x, y, SAMPLE_diamond, Xemerald);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xdiamond:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xwonderwall:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xsteel_1:
- case Xsteel_2:
- case Xsteel_3:
- case Xsteel_4:
- case Xwall_1:
- case Xwall_2:
- case Xwall_3:
- case Xwall_4:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ydiamond_wB;
- Cave[y][x-1] = Ydiamond_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xdiamond_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ydiamond_eB;
- Cave[y][x+1] = Ydiamond_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xdiamond_pause;
- goto loop;
- }
- }
-
- default:
- if (++lev.shine_cnt > 50)
- {
- lev.shine_cnt = RANDOM & 7;
- Cave[y][x] = Xdiamond_shine;
- }
-
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xdiamond_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xdiamond_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydiamond_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- Cave[y][x] = Ydiamond_sB;
- Cave[y+1][x] = Ydiamond_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xdiamond_fall;
- goto loop;
-
- case Xwonderwall:
- if (lev.wonderwall_time)
- {
- lev.wonderwall_state = 1;
- Cave[y][x] = Ydiamond_sB;
- if (tab_blank[Cave[y+2][x]])
- {
- Cave[y+2][x] = Ystone_s;
- Next[y+2][x] = Xstone_fall;
- }
-
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_wonderfall, Xdiamond);
- goto loop;
- }
-
- default:
- Cave[y][x] = Xdiamond;
- Next[y][x] = Xdiamond;
- play_element_sound(x, y, SAMPLE_diamond, Xdiamond);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xdrip_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ydrip_s1B;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xdrip_stretchB;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Xplant:
- case Yplant:
- case Zplayer:
- Cave[y][x] = Ydrip_s1B;
- Cave[y+1][x] = Ydrip_s1;
- Next[y][x] = Xdrip_stretchB;
- Next[y+1][x] = Xdrip_stretch;
- goto loop;
-
- default:
- switch (RANDOM & 7)
- {
- case 0:
- temp = Xamoeba_1;
- break;
-
- case 1:
- temp = Xamoeba_2;
- break;
-
- case 2:
- temp = Xamoeba_3;
- break;
-
- case 3:
- temp = Xamoeba_4;
- break;
-
- case 4:
- temp = Xamoeba_5;
- break;
-
- case 5:
- temp = Xamoeba_6;
- break;
-
- case 6:
- temp = Xamoeba_7;
- break;
-
- case 7:
- temp = Xamoeba_8;
- break;
- }
-
- Cave[y][x] = temp;
- Next[y][x] = temp;
- play_element_sound(x, y, SAMPLE_drip, Xdrip_fall);
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xdrip_stretch:
- Cave[y][x] = Ydrip_s2;
- Next[y][x] = Xdrip_fall;
- goto loop;
-
- case Xdrip_stretchB:
- Cave[y][x] = Ydrip_s2B;
- Next[y][x] = Xblank;
- goto loop;
-
- case Xdrip_eat:
- Next[y][x] = Xdrip_fall;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xbomb:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
-
- case Xspring:
- case Xspring_pause:
- case Xspring_e:
- case Xspring_w:
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- case Xstone:
- case Xstone_pause:
- case Xemerald:
- case Xemerald_pause:
- case Xdiamond:
- case Xdiamond_pause:
- case Xbomb:
- case Xbomb_pause:
- case Xballoon:
- case Xacid_ne:
- case Xacid_nw:
- case Xball_1:
- case Xball_2:
- case Xnut:
- case Xnut_pause:
- case Xgrow_ns:
- case Xgrow_ew:
- case Xkey_1:
- case Xkey_2:
- case Xkey_3:
- case Xkey_4:
- case Xkey_5:
- case Xkey_6:
- case Xkey_7:
- case Xkey_8:
- case Xbumper:
- case Xswitch:
- case Xround_wall_1:
- case Xround_wall_2:
- case Xround_wall_3:
- case Xround_wall_4:
- if (RANDOM & 1)
- {
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
- }
- else
- {
- if (tab_blank[Cave[y][x-1]] && tab_acid[Cave[y+1][x-1]])
- {
- Cave[y][x] = Ybomb_wB;
- Cave[y][x-1] = Ybomb_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xbomb_pause;
- goto loop;
- }
-
- if (tab_blank[Cave[y][x+1]] && tab_acid[Cave[y+1][x+1]])
- {
- Cave[y][x] = Ybomb_eB;
- Cave[y][x+1] = Ybomb_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xbomb_pause;
- goto loop;
- }
- }
-
- default:
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xbomb_pause:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
-
- default:
- Cave[y][x] = Xbomb;
- Next[y][x] = Xbomb;
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xbomb_fall:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Ybomb_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Ybomb_sB;
- Cave[y+1][x] = Ybomb_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xbomb_fall;
- goto loop;
-
- default:
- Cave[y][x] = Ybomb_eat;
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- goto loop;
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xballoon:
- if (lev.wind_cnt == 0)
- goto loop;
-
- switch (lev.wind_direction)
- {
- case 0: /* north */
- switch (Cave[y-1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_nB;
- if (Cave[y-2][x+1] == Xblank)
- Cave[y-2][x+1] = Yacid_splash_eB;
- if (Cave[y-2][x-1] == Xblank)
- Cave[y-2][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yballoon_nB;
- Cave[y-1][x] = Yballoon_n;
- Next[y][x] = Xblank;
- Next[y-1][x] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
-
- case 1: /* east */
- switch (Cave[y][x+1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_eB;
- if (Cave[y-1][x+2] == Xblank)
- Cave[y-1][x+2] = Yacid_splash_eB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yballoon_eB;
- Cave[y][x+1] = Yballoon_e;
- Next[y][x] = Xblank;
- Next[y][x+1] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
-
- case 2: /* south */
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_sB;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yballoon_sB;
- Cave[y+1][x] = Yballoon_s;
- Next[y][x] = Xblank;
- Next[y+1][x] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
-
- case 3: /* west */
- switch (Cave[y][x-1])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Yballoon_wB;
- if (Cave[y-1][x] == Xblank)
- Cave[y-1][x] = Yacid_splash_eB;
- if (Cave[y-1][x-2] == Xblank)
- Cave[y-1][x-2] = Yacid_splash_wB;
- Next[y][x] = Xblank;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Yballoon_wB;
- Cave[y][x-1] = Yballoon_w;
- Next[y][x] = Xblank;
- Next[y][x-1] = Xballoon;
- goto loop;
-
- default:
- goto loop;
- }
- }
-
- /* --------------------------------------------------------------------- */
-
- case Xacid_1:
- Next[y][x] = Xacid_2;
- goto loop;
-
- case Xacid_2:
- Next[y][x] = Xacid_3;
- goto loop;
-
- case Xacid_3:
- Next[y][x] = Xacid_4;
- goto loop;
-
- case Xacid_4:
- Next[y][x] = Xacid_5;
- goto loop;
-
- case Xacid_5:
- Next[y][x] = Xacid_6;
- goto loop;
-
- case Xacid_6:
- Next[y][x] = Xacid_7;
- goto loop;
-
- case Xacid_7:
- Next[y][x] = Xacid_8;
- goto loop;
-
- case Xacid_8:
- Next[y][x] = Xacid_1;
- goto loop;
-
- case Xfake_acid_1:
- Next[y][x] = Xfake_acid_2;
- goto loop;
-
- case Xfake_acid_2:
- Next[y][x] = Xfake_acid_3;
- goto loop;
-
- case Xfake_acid_3:
- Next[y][x] = Xfake_acid_4;
- goto loop;
-
- case Xfake_acid_4:
- Next[y][x] = Xfake_acid_5;
- goto loop;
-
- case Xfake_acid_5:
- Next[y][x] = Xfake_acid_6;
- goto loop;
-
- case Xfake_acid_6:
- Next[y][x] = Xfake_acid_7;
- goto loop;
-
- case Xfake_acid_7:
- Next[y][x] = Xfake_acid_8;
- goto loop;
-
- case Xfake_acid_8:
- Next[y][x] = Xfake_acid_1;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xball_1:
- if (lev.ball_state == 0)
- goto loop;
-
- Cave[y][x] = Xball_1B;
- Next[y][x] = Xball_2;
- if (lev.ball_cnt)
- goto loop;
-
- goto ball_common;
-
- case Xball_2:
- if (lev.ball_state == 0)
- goto loop;
-
- Cave[y][x] = Xball_2B;
- Next[y][x] = Xball_1;
- if (lev.ball_cnt)
- goto loop;
-
- goto ball_common;
-
- ball_common:
-
- play_element_sound(x, y, SAMPLE_ball, element);
- if (lev.ball_random)
- {
- switch (RANDOM & 7)
- {
- case 0:
- if (lev.ball_array[lev.ball_pos][0] != Xblank &&
- tab_blank[Cave[y-1][x-1]])
- {
- Cave[y-1][x-1] = Yball_eat;
- Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
- }
- break;
-
- case 1:
- if (lev.ball_array[lev.ball_pos][1] != Xblank &&
- tab_blank[Cave[y-1][x]])
- {
- Cave[y-1][x] = Yball_eat;
- Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
- }
- break;
-
- case 2:
- if (lev.ball_array[lev.ball_pos][2] != Xblank &&
- tab_blank[Cave[y-1][x+1]])
- {
- Cave[y-1][x+1] = Yball_eat;
- Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
- }
- break;
-
- case 3:
- if (lev.ball_array[lev.ball_pos][3] != Xblank &&
- tab_blank[Cave[y][x-1]])
- {
- Cave[y][x-1] = Yball_eat;
- Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
- }
- break;
-
- case 4:
- if (lev.ball_array[lev.ball_pos][4] != Xblank &&
- tab_blank[Cave[y][x+1]])
- {
- Cave[y][x+1] = Yball_eat;
- Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
- }
- break;
-
- case 5:
- if (lev.ball_array[lev.ball_pos][5] != Xblank &&
- tab_blank[Cave[y+1][x-1]])
- {
- Cave[y+1][x-1] = Yball_eat;
- Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
- }
- break;
-
- case 6:
- if (lev.ball_array[lev.ball_pos][6] != Xblank &&
- tab_blank[Cave[y+1][x]])
- {
- Cave[y+1][x] = Yball_eat;
- Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
- }
- break;
-
- case 7:
- if (lev.ball_array[lev.ball_pos][7] != Xblank &&
- tab_blank[Cave[y+1][x+1]])
- {
- Cave[y+1][x+1] = Yball_eat;
- Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
- }
- break;
- }
- }
- else
- {
- if (lev.ball_array[lev.ball_pos][0] != Xblank &&
- tab_blank[Cave[y-1][x-1]])
- {
- Cave[y-1][x-1] = Yball_eat;
- Next[y-1][x-1] = lev.ball_array[lev.ball_pos][0];
- }
-
- if (lev.ball_array[lev.ball_pos][1] != Xblank &&
- tab_blank[Cave[y-1][x]])
- {
- Cave[y-1][x] = Yball_eat;
- Next[y-1][x] = lev.ball_array[lev.ball_pos][1];
- }
-
- if (lev.ball_array[lev.ball_pos][2] != Xblank &&
- tab_blank[Cave[y-1][x+1]])
- {
- Cave[y-1][x+1] = Yball_eat;
- Next[y-1][x+1] = lev.ball_array[lev.ball_pos][2];
- }
-
- if (lev.ball_array[lev.ball_pos][3] != Xblank &&
- tab_blank[Cave[y][x-1]])
- {
- Cave[y][x-1] = Yball_eat;
- Next[y][x-1] = lev.ball_array[lev.ball_pos][3];
- }
-
- if (lev.ball_array[lev.ball_pos][4] != Xblank &&
- tab_blank[Cave[y][x+1]])
- {
- Cave[y][x+1] = Yball_eat;
- Next[y][x+1] = lev.ball_array[lev.ball_pos][4];
- }
-
- if (lev.ball_array[lev.ball_pos][5] != Xblank &&
- tab_blank[Cave[y+1][x-1]])
- {
- Cave[y+1][x-1] = Yball_eat;
- Next[y+1][x-1] = lev.ball_array[lev.ball_pos][5];
- }
-
- if (lev.ball_array[lev.ball_pos][6] != Xblank &&
- tab_blank[Cave[y+1][x]])
- {
- Cave[y+1][x] = Yball_eat;
- Next[y+1][x] = lev.ball_array[lev.ball_pos][6];
- }
-
- if (lev.ball_array[lev.ball_pos][7] != Xblank &&
- tab_blank[Cave[y+1][x+1]])
- {
- Cave[y+1][x+1] = Yball_eat;
- Next[y+1][x+1] = lev.ball_array[lev.ball_pos][7];
- }
- }
-
- lev.ball_pos = (lev.ball_pos + 1) & 7;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xgrow_ns:
- if (tab_blank[Cave[y-1][x]])
- {
- Cave[y-1][x] = Ygrow_ns_eat;
- Next[y-1][x] = Xgrow_ns;
- play_element_sound(x, y, SAMPLE_grow, Xgrow_ns);
- }
-
- if (tab_blank[Cave[y+1][x]])
- {
- Cave[y+1][x] = Ygrow_ns_eat;
- Next[y+1][x] = Xgrow_ns;
- play_element_sound(x, y, SAMPLE_grow, Xgrow_ns);
- }
-
- goto loop;
-
- case Xgrow_ew:
- if (tab_blank[Cave[y][x+1]])
- {
- Cave[y][x+1] = Ygrow_ew_eat;
- Next[y][x+1] = Xgrow_ew;
- play_element_sound(x, y, SAMPLE_grow, Xgrow_ew);
- }
-
- if (tab_blank[Cave[y][x-1]])
- {
- Cave[y][x-1] = Ygrow_ew_eat;
- Next[y][x-1] = Xgrow_ew;
- play_element_sound(x, y, SAMPLE_grow, Xgrow_ew);
- }
-
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xwonderwall:
- if (lev.wonderwall_time && lev.wonderwall_state)
- {
- Cave[y][x] = XwonderwallB;
- play_element_sound(x, y, SAMPLE_wonder, Xwonderwall);
- }
-
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xexit:
- if (lev.required > 0)
- goto loop;
-
- temp = RANDOM & 63;
- if (temp < 21)
- {
- Cave[y][x] = Xexit_1;
- Next[y][x] = Xexit_2;
- }
- else if (temp < 42)
- {
- Cave[y][x] = Xexit_2;
- Next[y][x] = Xexit_3;
- }
- else
- {
- Cave[y][x] = Xexit_3;
- Next[y][x] = Xexit_1;
- }
-
- goto loop;
-
- case Xexit_1:
- Next[y][x] = Xexit_2;
- goto loop;
-
- case Xexit_2:
- Next[y][x] = Xexit_3;
- goto loop;
-
- case Xexit_3:
- Next[y][x] = Xexit_1;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xdynamite_1:
- play_element_sound(x, y, SAMPLE_tick, Xdynamite_1);
- Next[y][x] = Xdynamite_2;
- goto loop;
-
- case Xdynamite_2:
- play_element_sound(x, y, SAMPLE_tick, Xdynamite_2);
- Next[y][x] = Xdynamite_3;
- goto loop;
-
- case Xdynamite_3:
- play_element_sound(x, y, SAMPLE_tick, Xdynamite_3);
- Next[y][x] = Xdynamite_4;
- goto loop;
-
- case Xdynamite_4:
- play_element_sound(x, y, SAMPLE_tick, Xdynamite_4);
- Next[y][x] = Zdynamite;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xwheel:
- if (lev.wheel_cnt && x == lev.wheel_x && y == lev.wheel_y)
- Cave[y][x] = XwheelB;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xswitch:
- if (lev.ball_state)
- Cave[y][x] = XswitchB;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xsand_stone:
- switch (Cave[y+1][x])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- Cave[y][x] = Xsand_stonesand_3;
- if (Cave[y][x+1] == Xblank)
- Cave[y][x+1] = Yacid_splash_eB;
- if (Cave[y][x-1] == Xblank)
- Cave[y][x-1] = Yacid_splash_wB;
- Next[y][x] = Xsand_stonesand_4;
- play_sound(x, y, SAMPLE_acid);
- goto loop;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Xsand_stonesand_3;
- Cave[y+1][x] = Xsand_stoneout_1;
- Next[y][x] = Xsand_stonesand_4;
- Next[y+1][x] = Xsand_stoneout_2;
- goto loop;
-
- case Xsand:
- Cave[y][x] = Xsand_stonesand_1;
- Cave[y+1][x] = Xsand_sandstone_1;
- Next[y][x] = Xsand_stonesand_2;
- Next[y+1][x] = Xsand_sandstone_2;
- goto loop;
-
- default:
- goto loop;
- }
-
- case Xsand_stonein_1:
- Next[y][x] = Xsand_stonein_2;
- goto loop;
-
- case Xsand_stonein_2:
- Next[y][x] = Xsand_stonein_3;
- goto loop;
-
- case Xsand_stonein_3:
- Next[y][x] = Xsand_stonein_4;
- goto loop;
-
- case Xsand_stonein_4:
- Next[y][x] = Xblank;
- goto loop;
-
- case Xsand_stonesand_1:
- Next[y][x] = Xsand_stonesand_2;
- goto loop;
-
- case Xsand_stonesand_2:
- Next[y][x] = Xsand_stonesand_3;
- goto loop;
-
- case Xsand_stonesand_3:
- Next[y][x] = Xsand_stonesand_4;
- goto loop;
-
- case Xsand_stonesand_4:
- Next[y][x] = Xsand;
- goto loop;
-
- case Xsand_stoneout_1:
- Next[y][x] = Xsand_stoneout_2;
- goto loop;
-
- case Xsand_stoneout_2:
- Next[y][x] = Xstone_fall;
- goto loop;
-
- case Xsand_sandstone_1:
- Next[y][x] = Xsand_sandstone_2;
- goto loop;
-
- case Xsand_sandstone_2:
- Next[y][x] = Xsand_sandstone_3;
- goto loop;
-
- case Xsand_sandstone_3:
- Next[y][x] = Xsand_sandstone_4;
- goto loop;
-
- case Xsand_sandstone_4:
- Next[y][x] = Xsand_stone;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xdripper:
- if (lev.lenses_cnt)
- Cave[y][x] = XdripperB;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xfake_blank:
- if (lev.lenses_cnt)
- Cave[y][x] = Xfake_blankB;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xfake_grass:
- if (lev.magnify_cnt)
- Cave[y][x] = Xfake_grassB;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xfake_door_1:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_1;
- goto loop;
-
- case Xfake_door_2:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_2;
- goto loop;
-
- case Xfake_door_3:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_3;
- goto loop;
-
- case Xfake_door_4:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_4;
- goto loop;
-
- case Xfake_door_5:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_5;
- goto loop;
-
- case Xfake_door_6:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_6;
- goto loop;
-
- case Xfake_door_7:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_7;
- goto loop;
-
- case Xfake_door_8:
- if (lev.magnify_cnt)
- Cave[y][x] = Xdoor_8;
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case Xboom_bug:
- bug_boom:
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xemerald;
- Boom[y-1][x] = Xemerald;
- Boom[y-1][x+1] = Xemerald;
- Boom[y][x-1] = Xemerald;
- Boom[y][x] = Xdiamond;
- Boom[y][x+1] = Xemerald;
- Boom[y+1][x-1] = Xemerald;
- Boom[y+1][x] = Xemerald;
- Boom[y+1][x+1] = Xemerald;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- goto loop;
-
- case Xboom_bomb:
-
- tank_boom:
-
- Next[y][x] = Znormal;
- Boom[y-1][x-1] = Xblank;
- Boom[y-1][x] = Xblank;
- Boom[y-1][x+1] = Xblank;
- Boom[y][x-1] = Xblank;
- Boom[y][x] = Xblank;
- Boom[y][x+1] = Xblank;
- Boom[y+1][x-1] = Xblank;
- Boom[y+1][x] = Xblank;
- Boom[y+1][x+1] = Xblank;
-#if 0
- play_element_sound(x, y, SAMPLE_boom, element);
-#endif
- goto loop;
-
- case Xboom_android:
-#if 0
- play_element_sound(x, y, SAMPLE_boom, Xandroid);
-#endif
- case Xboom_1:
- Next[y][x] = Xboom_2;
-#if 1
- play_sound(x, y, SAMPLE_boom);
-#endif
- goto loop;
-
- case Xboom_2:
- Next[y][x] = Boom[y][x];
- goto loop;
-
- /* --------------------------------------------------------------------- */
-
- case ZBORDER:
- if (++y < HEIGHT - 1)
- {
- x = 0;
- cave_cache = Cave[y];
- goto loop;
- }
-
- goto done;
- }
-
-#undef RANDOM
-#undef PLAY
-#undef PLAY_FORCE
-
- done:
-
- if (ply1.alive || ply2.alive)
- lev.score += score; /* only get a score if someone is alive */
-
- Random = random;
-
- {
- void *temp = Cave;
-
- /* triple buffering */
- Cave = Next;
- Next = Draw;
- Draw = temp;
- }
-}