rnd-20050307-1-src
[rocksndiamonds.git] / src / game_em / synchro_1.c
index 3f7643fba41f2c28851dd27673c0c0d8a5c30293..f7404f04b96652ccce4e7dad67c193946da331fa 100644 (file)
 #include "display.h"
 
 
-static void player(struct PLAYER *);
+static void check_player(struct PLAYER *);
+static void kill_player(struct PLAYER *);
 static boolean player_digfield(struct PLAYER *, int, int);
-static int test(struct PLAYER *);
-static void die(struct PLAYER *);
+static boolean player_killed(struct PLAYER *);
 
 void synchro_1(void)
 {
  /* must test for death and actually kill separately */
-  char ply1_kill = test(&ply1);
-  char ply2_kill = test(&ply2);
+  boolean ply1_kill = player_killed(&ply1);
+  boolean ply2_kill = player_killed(&ply2);
 
   if (ply1.alive && ply1_kill)
-    die(&ply1);
+    kill_player(&ply1);
   if (ply2.alive && ply2_kill)
-    die(&ply2);
+    kill_player(&ply2);
 
 #if 0
   ply1.alive = 1; /* debugging */
@@ -40,13 +40,13 @@ void synchro_1(void)
 
   if (Random & 256)
   {
-    if (ply1.alive) player(&ply1);
-    if (ply2.alive) player(&ply2);
+    if (ply1.alive) check_player(&ply1);
+    if (ply2.alive) check_player(&ply2);
   }
   else
   {
-    if (ply2.alive) player(&ply2);
-    if (ply1.alive) player(&ply1);
+    if (ply2.alive) check_player(&ply2);
+    if (ply1.alive) check_player(&ply1);
   }
 
   if (ply1.alive)
@@ -80,16 +80,16 @@ void synchro_1(void)
   }
 }
 
-static int test(struct PLAYER *ply)
+static boolean player_killed(struct PLAYER *ply)
 {
   register unsigned int x = ply->x;
   register unsigned int y = ply->y;
 
   if (!ply->alive)
-    return 0;
+    return FALSE;
 
   if (lev.time_initial > 0 && lev.time == 0)
-    return 1;
+    return TRUE;
 
   switch(Cave[y-1][x])
   {
@@ -109,7 +109,7 @@ static int test(struct PLAYER *ply)
     case Xtank_goe:
     case Xtank_gos:
     case Xtank_gow:
-      return 1;
+      return TRUE;
   }
 
   switch(Cave[y][x+1])
@@ -130,7 +130,7 @@ static int test(struct PLAYER *ply)
     case Xtank_goe:
     case Xtank_gos:
     case Xtank_gow:
-      return 1;
+      return TRUE;
   }
 
   switch(Cave[y+1][x])
@@ -151,7 +151,7 @@ static int test(struct PLAYER *ply)
     case Xtank_goe:
     case Xtank_gos:
     case Xtank_gow:
-      return 1;
+      return TRUE;
   }
 
   switch(Cave[y][x-1])
@@ -172,7 +172,7 @@ static int test(struct PLAYER *ply)
     case Xtank_goe:
     case Xtank_gos:
     case Xtank_gow:
-      return 1;
+      return TRUE;
   }
 
   switch(Cave[y][x])
@@ -185,13 +185,23 @@ static int test(struct PLAYER *ply)
     case Xdynamite_2:
     case Xdynamite_3:
     case Xdynamite_4:
-      return 0;
+#if 1
+    case Xfake_acid_1:
+    case Xfake_acid_2:
+    case Xfake_acid_3:
+    case Xfake_acid_4:
+    case Xfake_acid_5:
+    case Xfake_acid_6:
+    case Xfake_acid_7:
+    case Xfake_acid_8:
+#endif
+      return FALSE;
   }
 
-  return 1;
+  return TRUE;
 }
 
-static void die(struct PLAYER *ply)
+static void kill_player(struct PLAYER *ply)
 {
   register unsigned int x = ply->x;
   register unsigned int y = ply->y;
@@ -327,7 +337,7 @@ static void die(struct PLAYER *ply)
     case Xexit_1:
     case Xexit_2:
     case Xexit_3:
-      play_element_sound(x, y, SAMPLE_exit, Xexit_1);
+      play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
       break;
 
     default:
@@ -335,11 +345,28 @@ static void die(struct PLAYER *ply)
       break;
   }
 
-  Cave[y][x] = Xboom_1;
-  Boom[y][x] = Xblank;
+  switch(Cave[y][x])
+  {
+#if 1
+    case Xacid_1:
+    case Xacid_2:
+    case Xacid_3:
+    case Xacid_4:
+    case Xacid_5:
+    case Xacid_6:
+    case Xacid_7:
+    case Xacid_8:
+      break;
+#endif
+
+    default:
+      Cave[y][x] = Xboom_1;
+      Boom[y][x] = Xblank;
+      break;
+  }
 }
 
-static void player(struct PLAYER *ply)
+static void check_player(struct PLAYER *ply)
 {
   unsigned int oldx = ply->x;
   unsigned int oldy = ply->y;
@@ -523,12 +550,38 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
       case Yacid_splash_wB:
        Cave[y][x] = Zplayer;
        Next[y][x] = Zplayer;
+#if 1
+      case Xfake_acid_1:
+      case Xfake_acid_2:
+      case Xfake_acid_3:
+      case Xfake_acid_4:
+      case Xfake_acid_5:
+      case Xfake_acid_6:
+      case Xfake_acid_7:
+      case Xfake_acid_8:
+#endif
        play_element_sound(x, y, SAMPLE_blank, Xblank);
        ply->anim = SPR_walk + anim;
        ply->x = x;
        ply->y = y;
        break;
 
+#if 1
+      case Xacid_1:
+      case Xacid_2:
+      case Xacid_3:
+      case Xacid_4:
+      case Xacid_5:
+      case Xacid_6:
+      case Xacid_7:
+      case Xacid_8:
+#endif
+       if (Cave[y-1][x+1] == Xblank)
+         Cave[y-1][x+1] = Yacid_splash_eB;
+       if (Cave[y-1][x-1] == Xblank)
+         Cave[y-1][x-1] = Yacid_splash_wB;
+       play_element_sound(x, y, SAMPLE_acid, Xacid_1);
+
       case Xboom_android:
       case Xboom_1:
       case Xbug_n:
@@ -547,6 +600,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
       case Xtank_goe:
       case Xtank_gos:
       case Xtank_gow:
+#if 0
       case Xacid_1:
       case Xacid_2:
       case Xacid_3:
@@ -555,6 +609,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
       case Xacid_6:
       case Xacid_7:
       case Xacid_8:
+#endif
        ply->anim = SPR_walk + anim;
        ply->x = x;
        ply->y = y;
@@ -705,7 +760,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
              Cave[y-1][x+dx+1] = Yacid_splash_eB;
            if (Cave[y-1][x+dx-1] == Xblank)
              Cave[y-1][x+dx-1] = Yacid_splash_wB;
-           play_sound(x, y, SAMPLE_acid);
+           play_element_sound(x, y, SAMPLE_acid, Xacid_1);
            goto stone_walk;
 
           case Xblank:
@@ -743,7 +798,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
              Cave[y-1][x+dx+1] = Yacid_splash_eB;
            if (Cave[y-1][x+dx-1] == Xblank)
              Cave[y-1][x+dx-1] = Yacid_splash_wB;
-           play_sound(x, y, SAMPLE_acid);
+           play_element_sound(x, y, SAMPLE_acid, Xacid_1);
            goto bomb_walk;
 
          case Xblank:
@@ -781,7 +836,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
              Cave[y-1][x+dx+1] = Yacid_splash_eB;
            if (Cave[y-1][x+dx-1] == Xblank)
              Cave[y-1][x+dx-1] = Yacid_splash_wB;
-           play_sound(x, y, SAMPLE_acid);
+           play_element_sound(x, y, SAMPLE_acid, Xacid_1);
            goto nut_walk;
 
           case Xblank:
@@ -830,7 +885,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
              Cave[y-1][x+dx+1] = Yacid_splash_eB;
            if (Cave[y-1][x+dx-1] == Xblank)
              Cave[y-1][x+dx-1] = Yacid_splash_wB;
-           play_sound(x, y, SAMPLE_acid);
+           play_element_sound(x, y, SAMPLE_acid, Xacid_1);
            goto spring_walk;
 
           case Xblank:
@@ -878,7 +933,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
              Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
            if (Cave[y+dy-1][x+dx-1] == Xblank)
              Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
-           play_sound(x, y, SAMPLE_acid);
+           play_element_sound(x, y, SAMPLE_acid, Xacid_1);
            goto balloon_walk;
 
           case Xblank:
@@ -923,7 +978,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
              Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
            if (Cave[y+dy-1][x+dx-1] == Xblank)
              Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
-           play_sound(x, y, SAMPLE_acid);
+           play_element_sound(x, y, SAMPLE_acid, Xacid_1);
            goto android_walk;
 
           case Xblank:
@@ -1069,7 +1124,7 @@ static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
       case Xexit_1:
       case Xexit_2:
       case Xexit_3:
-       play_element_sound(x, y, SAMPLE_exit, Xexit_1);
+       play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
 
        if (--lev.home == 0 && lev.time_initial > 0)    /* game won */
          lev.score += lev.time * lev.exit_score / 100;