+++ /dev/null
-/* first part of synchro.
- *
- * game logic for players.
- *
- * large switch statement for tiles the player interacts with.
- */
-
-#include "main_em.h"
-
-
-#if 0
-extern int centered_player_nr;
-#endif
-
-#define USE_CHANGED_ACID_STUFF 1
-
-extern boolean checkIfAllPlayersFitToScreen();
-
-static void check_player(struct PLAYER *);
-static void kill_player(struct PLAYER *);
-static boolean player_digfield(struct PLAYER *, int, int);
-static boolean player_killed(struct PLAYER *);
-
-void synchro_1(void)
-{
-#if 1
-
- int start_check_nr;
- int i;
-
- game_em.any_player_moving = FALSE;
-
- /* must test for death and actually kill separately */
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- boolean ply_kill = player_killed(&ply[i]);
-
- if (ply[i].alive && ply_kill)
- kill_player(&ply[i]);
- }
-
-#else
-
- /* must test for death and actually kill separately */
- boolean ply1_kill = player_killed(&ply1);
- boolean ply2_kill = player_killed(&ply2);
-
- if (ply1.alive && ply1_kill)
- kill_player(&ply1);
- if (ply2.alive && ply2_kill)
- kill_player(&ply2);
-
-#endif
-
-#if 0
- ply1.alive = 1; /* debugging */
-#endif
-
-#if 1
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- ply[i].oldx = ply[i].x;
- ply[i].oldy = ply[i].y;
- ply[i].anim = SPR_still;
- }
-
- start_check_nr = (RandomEM & 128 ? 0 : 1) * 2 + (RandomEM & 256 ? 0 : 1);
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- int check_nr = (start_check_nr + i) % MAX_PLAYERS;
-
- if (ply[check_nr].alive)
- check_player(&ply[check_nr]);
- }
-
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- if (!ply[i].alive)
- continue;
-
- if (Cave[ply[i].oldy][ply[i].oldx] == Zplayer)
- {
- Cave[ply[i].oldy][ply[i].oldx] = Xblank;
- Next[ply[i].oldy][ply[i].oldx] = Xblank;
- }
-
- if (Cave[ply[i].y][ply[i].x] == Xblank)
- {
- Cave[ply[i].y][ply[i].x] = Zplayer;
- Next[ply[i].y][ply[i].x] = Zplayer;
- }
- }
-
-#else
-
- ply1.oldx = ply1.x;
- ply1.oldy = ply1.y;
- ply1.anim = SPR_still;
- ply2.oldx = ply2.x;
- ply2.oldy = ply2.y;
- ply2.anim = SPR_still;
-
- if (RandomEM & 256)
- {
- if (ply1.alive) check_player(&ply1);
- if (ply2.alive) check_player(&ply2);
- }
- else
- {
- if (ply2.alive) check_player(&ply2);
- if (ply1.alive) check_player(&ply1);
- }
-
- if (ply1.alive)
- {
- if (Cave[ply1.oldy][ply1.oldx] == Zplayer)
- {
- Cave[ply1.oldy][ply1.oldx] = Xblank;
- Next[ply1.oldy][ply1.oldx] = Xblank;
- }
-
- if (Cave[ply1.y][ply1.x] == Xblank)
- {
- Cave[ply1.y][ply1.x] = Zplayer;
- Next[ply1.y][ply1.x] = Zplayer;
- }
- }
-
- if (ply2.alive)
- {
- if (Cave[ply2.oldy][ply2.oldx] == Zplayer)
- {
- Cave[ply2.oldy][ply2.oldx] = Xblank;
- Next[ply2.oldy][ply2.oldx] = Xblank;
- }
-
- if (Cave[ply2.y][ply2.x] == Xblank)
- {
- Cave[ply2.y][ply2.x] = Zplayer;
- Next[ply2.y][ply2.x] = Zplayer;
- }
- }
-
-#endif
-}
-
-static boolean player_killed(struct PLAYER *ply)
-{
- int x = ply->x;
- int y = ply->y;
-
-#if 0
- printf("::: %d: %d, %d\n", ply->num, x, y);
-#endif
-
- if (!ply->alive)
- return FALSE;
-
-#if 1
- if (lev.killed_out_of_time && setup.time_limit)
- return TRUE;
-#else
- if (lev.time_initial > 0 && lev.time == 0 && setup.time_limit)
- return TRUE;
-#endif
-
- switch(Cave[y-1][x])
- {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- return TRUE;
- }
-
- switch(Cave[y][x+1])
- {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- return TRUE;
- }
-
- switch(Cave[y+1][x])
- {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- return TRUE;
- }
-
- switch(Cave[y][x-1])
- {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- return TRUE;
- }
-
- switch(Cave[y][x])
- {
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- case Zplayer:
- case Xdynamite_1:
- case Xdynamite_2:
- case Xdynamite_3:
- case Xdynamite_4:
-#if 1
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
-#endif
- return FALSE;
- }
-
- return TRUE;
-}
-
-static void kill_player(struct PLAYER *ply)
-{
- int x = ply->x;
- int y = ply->y;
-
- ply->alive = 0;
-
- switch(Cave[y-1][x])
- {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y-1][x] = Xboom_bug;
-#if 0
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
-#endif
- break;
-
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y-1][x] = Xboom_bomb;
-#if 0
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
-#endif
- break;
- }
-
- switch(Cave[y][x+1])
- {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y][x+1] = Xboom_bug;
-#if 0
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
-#endif
- break;
-
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y][x+1] = Xboom_bomb;
-#if 0
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
-#endif
- break;
- }
-
- switch(Cave[y+1][x])
- {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y+1][x] = Xboom_bug;
-#if 0
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
-#endif
- break;
-
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y+1][x] = Xboom_bomb;
-#if 0
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
-#endif
- break;
- }
-
- switch(Cave[y][x-1])
- {
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- Cave[y][x-1] = Xboom_bug;
-#if 0
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
-#endif
- break;
-
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
- Cave[y][x-1] = Xboom_bomb;
-#if 0
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
-#endif
- break;
- }
-
- switch(Cave[y][x])
- {
- case Xexit_1:
- case Xexit_2:
- case Xexit_3:
- lev.exit_x = x;
- lev.exit_y = y;
- play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
- break;
-
- default:
-#if PLAY_ELEMENT_SOUND
- play_element_sound(x, y, SAMPLE_boom, Zplayer);
-#endif
- play_element_sound(x, y, SAMPLE_die, Zplayer);
- break;
- }
-
- switch(Cave[y][x])
- {
-#if USE_CHANGED_ACID_STUFF
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- break;
-#endif
-
- default:
- Cave[y][x] = Xboom_1;
- Boom[y][x] = Xblank;
- break;
- }
-}
-
-static void check_player(struct PLAYER *ply)
-{
- int oldx = ply->x;
- int oldy = ply->y;
- int x = oldx;
- int y = oldy;
- int dx = 0, dy = 0;
-
- game_em.last_player_direction[ply->num] = MV_NONE;
-
-#if 0
- printf("::: up == %d, down == %d, left == %d, right == %d, fire == %d [spin == %d, stick == %d]\n",
- ply->joy_n, ply->joy_s, ply->joy_w, ply->joy_e, ply->joy_fire,
- ply->joy_spin, ply->joy_stick);
-#endif
-
-#if 1
- if (ply->joy_w) /* west */
- {
- x--;
- dx = -1;
- }
- else if (ply->joy_e) /* east */
- {
- x++;
- dx = 1;
- }
-
- if (ply->joy_n) /* north */
- {
- y--;
- dy = -1;
- }
- else if (ply->joy_s) /* south */
- {
- y++;
- dy = 1;
- }
-
-#else
-
- if ((ply->joy_spin = !ply->joy_spin))
- {
- if (ply->joy_n) /* north */
- {
- y--;
- dy = -1;
- }
- else if (ply->joy_e) /* east */
- {
- x++;
- dx = 1;
- }
- else if (ply->joy_s) /* south */
- {
- y++;
- dy = 1;
- }
- else if (ply->joy_w) /* west */
- {
- x--;
- dx = -1;
- }
- }
- else
- {
- if (ply->joy_w) /* west */
- {
- x--;
- dx = -1;
- }
- else if (ply->joy_s) /* south */
- {
- y++;
- dy = 1;
- }
- else if (ply->joy_e) /* east */
- {
- x++;
- dx = 1;
- }
- else if (ply->joy_n) /* north */
- {
- y--;
- dy = -1;
- }
- }
-#endif
-
- if (dx || dy)
- {
- int oldx = ply->x;
- int oldy = ply->y;
- int x = oldx + dx;
- int y = oldy + dy;
- boolean players_visible_before_move;
- boolean players_visible_after_move;
- boolean can_move;
-
- players_visible_before_move = checkIfAllPlayersFitToScreen();
-
- ply->x = x;
- ply->y = y;
-
- players_visible_after_move = checkIfAllPlayersFitToScreen();
-
- /*
- player is allowed to move only in the following cases:
- - it is not needed to display all players (not focussed to all players)
- - all players are (still or again) visible after the move
- - some players were already outside visible screen area before the move
- */
- can_move = (game.centered_player_nr != -1 ||
- players_visible_after_move ||
- !players_visible_before_move);
-
- ply->x = oldx;
- ply->y = oldy;
-
- if (!can_move)
- {
- ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
-
- return;
- }
- }
-
- if (dx == 0 && dy == 0)
- {
- ply->joy_stick = 0;
-
- if (ply->joy_drop)
- {
- if (++ply->dynamite_cnt == 5 && ply->dynamite)
- {
- Cave[y][x] = Xdynamite_1;
- play_element_sound(x, y, SAMPLE_dynamite, Xdynamite_1);
- ply->dynamite--;
- }
- }
- else
- {
- ply->dynamite_cnt = 0;
- }
-
- RandomEM += 7; /* be a bit more random if the player doesn't move */
-
- return;
- }
-
- ply->joy_stick = 1;
- ply->joy_n = ply->joy_e = ply->joy_s = ply->joy_w = 0;
- ply->dynamite_cnt = 0; /* reset dynamite timer if we move */
- ply->joy_spin = !ply->joy_spin;
-
- if (ply->joy_snap == 0) /* player wants to move */
- {
- boolean moved = FALSE;
-
- if (ply->last_move_dir & MV_HORIZONTAL)
- {
- if (!(moved = player_digfield(ply, 0, dy)))
- moved = player_digfield(ply, dx, 0);
- }
- else
- {
- if (!(moved = player_digfield(ply, dx, 0)))
- moved = player_digfield(ply, 0, dy);
- }
-
- if (moved)
- {
- if (oldx != ply->x)
- ply->last_move_dir = (dx < 0 ? MV_LEFT : MV_RIGHT);
- else if (oldy != ply->y)
- ply->last_move_dir = (dy < 0 ? MV_UP : MV_DOWN);
-
- game_em.any_player_moving = TRUE;
- game_em.last_moving_player = ply->num;
- game_em.last_player_direction[ply->num] = ply->last_move_dir;
- }
- }
- else /* player wants to snap */
- {
- player_digfield(ply, dx, dy);
- }
-}
-
-static boolean player_digfield(struct PLAYER *ply, int dx, int dy)
-{
- int anim = (dx < 0 ? 3 : dx > 0 ? 1 : dy < 0 ? 0 : dy > 0 ? 2 : 2);
- int oldx = ply->x;
- int oldy = ply->y;
- int x = oldx + dx;
- int y = oldy + dy;
- boolean result = TRUE;
-
- if (!dx && !dy) /* no direction specified */
- return FALSE;
-
- if (dx && dy && ply->joy_snap) /* more than one direction specified */
- return FALSE;
-
- if (ply->joy_snap == 0) /* player wants to move */
- {
- int element = Cave[y][x];
-
- switch(Cave[y][x])
- {
- /* fire is released */
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x] = Zplayer;
- Next[y][x] = Zplayer;
-#if 1
- case Xfake_acid_1:
- case Xfake_acid_2:
- case Xfake_acid_3:
- case Xfake_acid_4:
- case Xfake_acid_5:
- case Xfake_acid_6:
- case Xfake_acid_7:
- case Xfake_acid_8:
-#endif
- play_element_sound(x, y, SAMPLE_blank, Xblank);
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
-#if USE_CHANGED_ACID_STUFF
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if (Cave[y-1][x+1] == Xblank)
- Cave[y-1][x+1] = Yacid_splash_eB;
- if (Cave[y-1][x-1] == Xblank)
- Cave[y-1][x-1] = Yacid_splash_wB;
- play_element_sound(x, y, SAMPLE_acid, Xacid_1);
-#endif
-
- case Xboom_android:
- case Xboom_1:
- case Xbug_n:
- case Xbug_e:
- case Xbug_s:
- case Xbug_w:
- case Xbug_gon:
- case Xbug_goe:
- case Xbug_gos:
- case Xbug_gow:
- case Xtank_n:
- case Xtank_e:
- case Xtank_s:
- case Xtank_w:
- case Xtank_gon:
- case Xtank_goe:
- case Xtank_gos:
- case Xtank_gow:
-
-#if !USE_CHANGED_ACID_STUFF
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
-#endif
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xgrass:
- Cave[y][x] = (dy ? (dy < 0 ? Ygrass_nB : Ygrass_sB) :
- (dx > 0 ? Ygrass_eB : Ygrass_wB));
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_dirt, Xgrass);
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xdirt:
- Cave[y][x] = (dy ? (dy < 0 ? Ydirt_nB : Ydirt_sB) :
- (dx > 0 ? Ydirt_eB : Ydirt_wB));
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_dirt, Xdirt);
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xdiamond:
- case Xdiamond_pause:
- Cave[y][x] = Ydiamond_eat;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xemerald:
- case Xemerald_pause:
- Cave[y][x] = Yemerald_eat;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xdynamite:
- Cave[y][x] = Ydynamite_eat;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.dynamite_score;
- ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xkey_1:
- ply->keys |= 0x01;
- Cave[y][x] = Ykey_1_eat;
- goto key_walk;
-
- case Xkey_2:
- ply->keys |= 0x02;
- Cave[y][x] = Ykey_2_eat;
- goto key_walk;
-
- case Xkey_3:
- ply->keys |= 0x04;
- Cave[y][x] = Ykey_3_eat;
- goto key_walk;
-
- case Xkey_4:
- ply->keys |= 0x08;
- Cave[y][x] = Ykey_4_eat;
- goto key_walk;
-
- case Xkey_5:
- ply->keys |= 0x10;
- Cave[y][x] = Ykey_5_eat;
- goto key_walk;
-
- case Xkey_6:
- ply->keys |= 0x20;
- Cave[y][x] = Ykey_6_eat;
- goto key_walk;
-
- case Xkey_7:
- ply->keys |= 0x40;
- Cave[y][x] = Ykey_7_eat;
- goto key_walk;
-
- case Xkey_8:
- ply->keys |= 0x80;
- Cave[y][x] = Ykey_8_eat;
- goto key_walk;
-
- key_walk:
-
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.key_score;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xlenses:
- Cave[y][x] = Ylenses_eat;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.lenses_score;
- lev.lenses_cnt = lev.lenses_time;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xmagnify:
- Cave[y][x] = Ymagnify_eat;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.magnify_score;
- lev.magnify_cnt = lev.magnify_time;
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xstone:
- if (dy)
- break;
-
- switch(Cave[y][x+dx])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if (Cave[y-1][x+dx+1] == Xblank)
- Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if (Cave[y-1][x+dx-1] == Xblank)
- Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play_element_sound(x, y, SAMPLE_acid, Xacid_1);
- goto stone_walk;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ystone_e : Ystone_w;
- Next[y][x+dx] = Xstone_pause;
-
- stone_walk:
-
- Cave[y][x] = dx > 0 ? Ystone_eB : Ystone_wB;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_roll, Xstone);
- ply->x = x;
- }
-
- ply->anim = SPR_push + anim;
- break;
-
- case Xbomb:
- if (dy)
- break;
-
- switch(Cave[y][x+dx])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if (Cave[y-1][x+dx+1] == Xblank)
- Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if (Cave[y-1][x+dx-1] == Xblank)
- Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play_element_sound(x, y, SAMPLE_acid, Xacid_1);
- goto bomb_walk;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ybomb_e : Ybomb_w;
- Next[y][x+dx] = Xbomb_pause;
-
- bomb_walk:
-
- Cave[y][x] = dx > 0 ? Ybomb_eB : Ybomb_wB;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_roll, Xbomb);
- ply->x = x;
- }
-
- ply->anim = SPR_push + anim;
- break;
-
- case Xnut:
- if (dy)
- break;
-
- switch(Cave[y][x+dx])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if (Cave[y-1][x+dx+1] == Xblank)
- Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if (Cave[y-1][x+dx-1] == Xblank)
- Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play_element_sound(x, y, SAMPLE_acid, Xacid_1);
- goto nut_walk;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Ynut_e : Ynut_w;
- Next[y][x+dx] = Xnut_pause;
-
- nut_walk:
-
- Cave[y][x] = dx > 0 ? Ynut_eB : Ynut_wB;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_roll, Xnut);
- ply->x = x;
- }
-
- ply->anim = SPR_push + anim;
- break;
-
- case Xspring:
- if (dy)
- break;
-
- switch(Cave[y][x+dx])
- {
- case Xalien:
- case Xalien_pause:
- Cave[y][x] = dx > 0 ? Yspring_kill_eB : Yspring_kill_wB;
- Cave[y][x+dx] = dx > 0 ? Yspring_kill_e : Yspring_kill_w;
- Next[y][x] = Zplayer;
- Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
- play_element_sound(x, y, SAMPLE_slurp, Xalien);
- lev.score += lev.slurp_score;
- ply->x = x;
- break;
-
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if (Cave[y-1][x+dx+1] == Xblank)
- Cave[y-1][x+dx+1] = Yacid_splash_eB;
- if (Cave[y-1][x+dx-1] == Xblank)
- Cave[y-1][x+dx-1] = Yacid_splash_wB;
- play_element_sound(x, y, SAMPLE_acid, Xacid_1);
- goto spring_walk;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y][x+dx] = dx > 0 ? Yspring_e : Yspring_w;
- Next[y][x+dx] = dx > 0 ? Xspring_e : Xspring_w;
-
- spring_walk:
- Cave[y][x] = dx > 0 ? Yspring_eB : Yspring_wB;
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_roll, Xspring);
- ply->x = x;
- }
-
- ply->anim = SPR_push + anim;
- break;
-
- case Xspring_pause:
- case Xstone_pause:
- case Xbomb_pause:
- case Xnut_pause:
- case Xsand_stonein_1:
- case Xsand_stonein_2:
- case Xsand_stonein_3:
- case Xsand_stonein_4:
- if (dy)
- break;
-
- ply->anim = SPR_push + anim;
- break;
-
- case Xballoon:
- switch(Cave[y+dy][x+dx])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if (Cave[y+dy-1][x+dx+1] == Xblank)
- Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
- if (Cave[y+dy-1][x+dx-1] == Xblank)
- Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
- play_element_sound(x, y, SAMPLE_acid, Xacid_1);
- goto balloon_walk;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y+dy][x+dx] = (dy ? (dy < 0 ? Yballoon_n : Yballoon_s) :
- (dx > 0 ? Yballoon_e : Yballoon_w));
- Next[y+dy][x+dx] = Xballoon;
-
- balloon_walk:
- Cave[y][x] = (dy ? (dy < 0 ? Yballoon_nB : Yballoon_sB) :
- (dx > 0 ? Yballoon_eB : Yballoon_wB));
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_push, Xballoon);
- ply->x = x;
- ply->y = y;
- }
-
- ply->anim = SPR_push + anim;
- break;
-
- case Xandroid:
- case Xandroid_1_n:
- case Xandroid_2_n:
- case Xandroid_1_e:
- case Xandroid_2_e:
- case Xandroid_1_s:
- case Xandroid_2_s:
- case Xandroid_1_w:
- case Xandroid_2_w:
- switch(Cave[y+dy][x+dx])
- {
- case Xacid_1:
- case Xacid_2:
- case Xacid_3:
- case Xacid_4:
- case Xacid_5:
- case Xacid_6:
- case Xacid_7:
- case Xacid_8:
- if (Cave[y+dy-1][x+dx+1] == Xblank)
- Cave[y+dy-1][x+dx+1] = Yacid_splash_eB;
- if (Cave[y+dy-1][x+dx-1] == Xblank)
- Cave[y+dy-1][x+dx-1] = Yacid_splash_wB;
- play_element_sound(x, y, SAMPLE_acid, Xacid_1);
- goto android_walk;
-
- case Xblank:
- case Yacid_splash_eB:
- case Yacid_splash_wB:
- Cave[y+dy][x+dx] = (dy ? (dy < 0 ? Yandroid_n : Yandroid_s) :
- (dx > 0 ? Yandroid_e : Yandroid_w));
- Next[y+dy][x+dx] = (dy ? (dy < 0 ? Xandroid_2_n : Xandroid_2_s) :
- (dx > 0 ? Xandroid_2_e : Xandroid_2_w));
-
- android_walk:
- Cave[y][x] = (dy ? (dy < 0 ? Yandroid_nB : Yandroid_sB) :
- (dx > 0 ? Yandroid_eB : Yandroid_wB));
- Next[y][x] = Zplayer;
- play_element_sound(x, y, SAMPLE_push, Xandroid);
- ply->x = x;
- ply->y = y;
- }
-
- ply->anim = SPR_push + anim;
- break;
-
- case Xdoor_1:
- case Xfake_door_1:
- if (ply->keys & 0x01)
- goto door_walk;
- else
- break;
-
- case Xdoor_2:
- case Xfake_door_2:
- if (ply->keys & 0x02)
- goto door_walk;
- else
- break;
-
- case Xdoor_3:
- case Xfake_door_3:
- if (ply->keys & 0x04)
- goto door_walk;
- else
- break;
-
- case Xdoor_4:
- case Xfake_door_4:
- if (ply->keys & 0x08)
- goto door_walk;
- else
- break;
-
- case Xdoor_5:
- case Xfake_door_5:
- if (ply->keys & 0x10)
- goto door_walk;
- else
- break;
-
- case Xdoor_6:
- case Xfake_door_6:
- if (ply->keys & 0x20)
- goto door_walk;
- else
- break;
-
- case Xdoor_7:
- case Xfake_door_7:
- if (ply->keys & 0x40)
- goto door_walk;
- else
- break;
-
- case Xdoor_8:
- case Xfake_door_8:
- if (ply->keys & 0x80)
- goto door_walk;
- else
- break;
-
- door_walk:
- if (!tab_blank[Cave[y+dy][x+dx]])
- break;
-
- Cave[y+dy][x+dx] = Zplayer;
- Next[y+dy][x+dx] = Zplayer;
- play_element_sound(x, y, SAMPLE_door, element);
- ply->anim = SPR_walk + anim;
- ply->x = x + dx;
- ply->y = y + dy;
- break;
-
- case Xwheel:
- play_element_sound(x, y, SAMPLE_press, element);
- lev.wheel_cnt = lev.wheel_time;
- lev.wheel_x = x;
- lev.wheel_y = y;
- break;
-
- case Xwind_n:
- lev.wind_direction = 0;
- goto wind_walk;
-
- case Xwind_e:
- lev.wind_direction = 1;
- goto wind_walk;
-
- case Xwind_s:
- lev.wind_direction = 2;
- goto wind_walk;
-
- case Xwind_w:
- lev.wind_direction = 3;
- goto wind_walk;
-
- case Xwind_nesw:
- lev.wind_direction = dy ? (dy < 0 ? 0 : 2) : (dx > 0 ? 1 : 3);
- goto wind_walk;
-
- wind_walk:
- play_element_sound(x, y, SAMPLE_press, element);
- lev.wind_cnt = lev.wind_time;
- break;
-
- case Xwind_stop:
- play_element_sound(x, y, SAMPLE_press, element);
- lev.wind_cnt = 0;
- break;
-
- case Xswitch:
- play_element_sound(x, y, SAMPLE_press, element);
- lev.ball_cnt = lev.ball_time;
- lev.ball_state = !lev.ball_state;
- break;
-
- case Xplant:
- Cave[y][x] = Yplant;
- Next[y][x] = Xplant;
- play_element_sound(x, y, SAMPLE_blank, Xplant);
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
- break;
-
- case Xexit_1:
- case Xexit_2:
- case Xexit_3:
-#if 0
- /* !!! already played in kill_player !!! */
- play_element_sound(x, y, SAMPLE_exit_leave, Xexit_1);
-#endif
-
- lev.home--;
-
-#if 0
- /* !!! CHECK SCORE CALCULATION !!! */
- if (lev.home == 0 && lev.time_initial > 0) /* game won */
- lev.score += lev.time * lev.exit_score / 100;
-#endif
-
- ply->anim = SPR_walk + anim;
- ply->x = x;
- ply->y = y;
-
- break;
- }
-
- if (ply->x == oldx && ply->y == oldy) /* no movement */
- result = FALSE;
- }
- else /* player wants to snap */
- {
- int element = Cave[y][x];
-
- switch(Cave[y][x])
- {
- /* fire is pressed */
-
- case Xgrass:
- Cave[y][x] = Ygrass_eat;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_dirt, element);
- ply->anim = SPR_spray + anim;
- break;
-
- case Xdirt:
- Cave[y][x] = Ydirt_eat;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_dirt, element);
- ply->anim = SPR_spray + anim;
- break;
-
- case Xdiamond:
- case Xdiamond_pause:
- Cave[y][x] = Ydiamond_eat;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.diamond_score;
- lev.required = lev.required < 3 ? 0 : lev.required - 3;
- ply->anim = SPR_walk + anim;
- break;
-
- case Xemerald:
- case Xemerald_pause:
- Cave[y][x] = Yemerald_eat;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.emerald_score;
- lev.required = lev.required < 1 ? 0 : lev.required - 1;
- ply->anim = SPR_walk + anim;
- break;
-
- case Xdynamite:
- Cave[y][x] = Ydynamite_eat;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.dynamite_score;
- ply->dynamite = ply->dynamite > 9998 ? 9999 : ply->dynamite + 1;
- ply->anim = SPR_walk + anim;
- break;
-
- case Xkey_1:
- ply->keys |= 0x01;
- Cave[y][x] = Ykey_1_eat;
- goto key_shoot;
-
- case Xkey_2:
- ply->keys |= 0x02;
- Cave[y][x] = Ykey_2_eat;
- goto key_shoot;
-
- case Xkey_3:
- ply->keys |= 0x04;
- Cave[y][x] = Ykey_3_eat;
- goto key_shoot;
-
- case Xkey_4:
- ply->keys |= 0x08;
- Cave[y][x] = Ykey_4_eat;
- goto key_shoot;
-
- case Xkey_5:
- ply->keys |= 0x10;
- Cave[y][x] = Ykey_5_eat;
- goto key_shoot;
-
- case Xkey_6:
- ply->keys |= 0x20;
- Cave[y][x] = Ykey_6_eat;
- goto key_shoot;
-
- case Xkey_7:
- ply->keys |= 0x40;
- Cave[y][x] = Ykey_7_eat;
- goto key_shoot;
-
- case Xkey_8:
- ply->keys |= 0x80;
- Cave[y][x] = Ykey_8_eat;
- goto key_shoot;
-
- key_shoot:
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.key_score;
- ply->anim = SPR_walk + anim;
- break;
-
- case Xlenses:
- Cave[y][x] = Ylenses_eat;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.lenses_score;
- lev.lenses_cnt = lev.lenses_time;
- ply->anim = SPR_walk + anim;
- break;
-
- case Xmagnify:
- Cave[y][x] = Ymagnify_eat;
- Next[y][x] = Xblank;
- play_element_sound(x, y, SAMPLE_collect, element);
- lev.score += lev.magnify_score;
- lev.magnify_cnt = lev.magnify_time;
- ply->anim = SPR_walk + anim;
- break;
-
- default:
- result = FALSE;
- }
- }
-
- return result;
-}