added optional button to restart game (door, panel and touch variants)
[rocksndiamonds.git] / src / game_em / sample.h
diff --git a/src/game_em/sample.h b/src/game_em/sample.h
deleted file mode 100644 (file)
index f84531c..0000000
+++ /dev/null
@@ -1,68 +0,0 @@
-#ifndef SAMPLE_H
-#define SAMPLE_H
-
-#include "main_em.h"
-
-#if 0
-
-enum
-{
-  SAMPLE_blank = 0,    /* player walks on blank */
-  SAMPLE_roll,         /* player pushes stone/bomb/nut/spring */
-  SAMPLE_stone,                /* stone hits ground */
-  SAMPLE_nut,          /* nut hits ground */
-  SAMPLE_crack,                /* stone hits nut */
-  SAMPLE_bug,          /* bug moves */
-  SAMPLE_tank,         /* tank moves */
-  SAMPLE_android,      /* android places something */
-  SAMPLE_spring,       /* spring hits ground/wall/bumper, stone hits spring */
-  SAMPLE_slurp,                /* spring kills alien */
-  SAMPLE_eater,                /* eater sits/eats diamond */
-  SAMPLE_alien,                /* alien moves */
-  SAMPLE_collect,      /* player collects object */
-  SAMPLE_diamond,      /* diamond/emerald hits ground */
-  SAMPLE_squash,       /* stone squashes diamond */
-  SAMPLE_wonderfall,   /* object falls thru wonderwall */
-  SAMPLE_drip,         /* drip hits ground */
-  SAMPLE_push,         /* player pushes balloon/android */
-  SAMPLE_dirt,         /* player walks on dirt */
-  SAMPLE_acid,         /* acid splashes */
-  SAMPLE_ball,         /* ball places something */
-  SAMPLE_grow,         /* growing wall grows */
-  SAMPLE_wonder,       /* wonderwall moves (is active) */
-  SAMPLE_door,         /* player goes thru door */
-  SAMPLE_exit,         /* player goes in exit */
-  SAMPLE_dynamite,     /* player places dynamite */
-  SAMPLE_tick,         /* dynamite ticks */
-  SAMPLE_press,                /* player presses wheel/wind/switch */
-  SAMPLE_wheel,                /* wheel moves */
-  SAMPLE_boom,         /* explosion */
-  SAMPLE_time,         /* time runs out */
-  SAMPLE_die,          /* player dies */
-
-  SAMPLE_MAX
-};
-
-#endif
-
-extern void play_sound(int, int, int);
-extern void play_element_sound(int, int, int, int);
-
-extern char play[SAMPLE_MAX];
-extern int sound_pipe[2];
-extern short *sound_data[SAMPLE_MAX];
-extern long sound_length[SAMPLE_MAX];
-
-#define MIXER_MAX 4    /* maximum number of samples we can play at once */
-
-#if defined(AUDIO_UNIX_NATIVE)
-
-enum
-{
-  AUDIO_ULAW = 0,
-  AUDIO_U8
-};
-
-#endif /* AUDIO_UNIX_NATIVE */
-
-#endif /* SAMPLE_H */