for (y = top; y < top + MAX_BUF_YSIZE; y++)
{
dy = y % MAX_BUF_YSIZE;
+
for (x = left; x < left + MAX_BUF_XSIZE; x++)
{
dx = x % MAX_BUF_XSIZE;
screentiles[y][x] = -1;
DrawGameDoorValues_EM(lev.required, ply1.dynamite, lev.score,
- (lev.time + 4) / 5);
+ DISPLAY_TIME(lev.time + 4));
}
void game_animscreen(void)