#ifndef GLOBAL_H
#define GLOBAL_H
-#include "../libgame/libgame.h"
+#include "game_em.h"
#define EM_GFX_DIR "graphics.EM"
#define EM_SND_DIR "sounds.EM"
#define EM_GAME_STATUS_PLAY 2
extern int em_game_status;
+extern boolean skip_menu;
extern short ulaw_to_linear[256];
extern unsigned char linear_to_ulaw[65536];
void title_initscreen(void);
void title_blitscore(void);
void title_animscreen(void);
-void title_blitants(unsigned int y);
void title_string(unsigned int y, unsigned int left, unsigned int right,
char *string);
void sound_play(void);
-int cave_convert(char *filename);
+int cave_convert(char *);
+boolean LoadNativeLevel_EM(char *);
void game_init_vars(void);
+int game_play_init(int, char *);
int game_loop(byte);
void synchro_1(void);
void synchro_2(void);
void synchro_3(void);
-int clean_emerald(unsigned char *src, unsigned long *length);
-void convert_emerald(unsigned char *src);
+boolean cleanup_em_level(unsigned char *src, int *length);
+void convert_em_level(unsigned char *src);
+void prepare_em_level(void);
int sound_thread(void);
int read_sample(char *name, short **data, long *length);