UpdateEngineValues(screen_x / TILEX, screen_y / TILEY, ply[0].x, ply[0].y);
- if (frame == 7)
- {
- logic_players();
- logic_objects();
- }
-
- if (frame == 6)
- {
- logic_globals();
- }
+ logic();
for (i = 0; i < MAX_PLAYERS; i++)
if (ply[i].joy_drop &&