struct LOGIC
{
- int width; /* playfield width */
- int height; /* playfield height */
+ int width; /* cave width */
+ int height; /* cave height */
- int left; /* playfield left edge */
- int top; /* playfield top edge */
- int right; /* playfield right edge */
- int bottom; /* playfield bottom edge */
+ int left; /* cave left edge */
+ int top; /* cave top edge */
+ int right; /* cave right edge */
+ int bottom; /* cave bottom edge */
int time; /* time remaining */
int required; /* emeralds needed */