renamed some fields in level structure for EM engine
[rocksndiamonds.git] / src / game_em / emerald.h
index 38a2656f29ca7fd2d31b882cd5a063e52132c4fe..b2fbc165be4e28fcee7c740892b561a4a55ad057 100644 (file)
@@ -620,13 +620,13 @@ enum
 
 struct LOGIC
 {
-  int width;                   /* playfield width */
-  int height;                  /* playfield height */
+  int width;                   /* cave width */
+  int height;                  /* cave height */
 
-  int left;                    /* playfield left edge */
-  int top;                     /* playfield top edge */
-  int right;                   /* playfield right edge */
-  int bottom;                  /* playfield bottom edge */
+  int left;                    /* cave left edge */
+  int top;                     /* cave top edge */
+  int right;                   /* cave right edge */
+  int bottom;                  /* cave bottom edge */
 
   int time;                    /* time remaining */
   int required;                        /* emeralds needed */