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changed setting runtime from initial level structure for EM engine
[rocksndiamonds.git]
/
src
/
game_em
/
cave.c
diff --git
a/src/game_em/cave.c
b/src/game_em/cave.c
index 54f4e5cdbfa33e0e68d82f097ecd05fae781f3df..de52ccf68934eae40b2df656938e2e852903bc9a 100644
(file)
--- a/
src/game_em/cave.c
+++ b/
src/game_em/cave.c
@@
-46,9
+46,6
@@
void setLevelInfoToDefaults_EM(void)
for (i = 0; i < TILE_MAX; i++)
cav.android_array[i] = Xblank;
- /* initial number of players in this level */
- cav.home_initial = 0;
-
for (i = 0; i < MAX_PLAYERS; i++)
{
ply[i].exists = 0;