int i;
native_em_level.file_version = FILE_VERSION_EM_ACTUAL;
- native_em_level.cav = &lev;
+ native_em_level.cav = &cav;
game_em.lev = &lev;
for (i = 0; i < MAX_PLAYERS; i++)
game_em.ply[i] = &ply[i];
- lev.width = 64;
- lev.height = 32;
+ cav.width = 64;
+ cav.height = 32;
for (i = 0; i < MAX_PLAYERS; i++)
{
- lev.player_x[i] = -1;
- lev.player_y[i] = -1;
+ cav.player_x[i] = -1;
+ cav.player_y[i] = -1;
}
- lev.lenses_cnt_initial = 0;
- lev.magnify_cnt_initial = 0;
+ cav.lenses_cnt_initial = 0;
+ cav.magnify_cnt_initial = 0;
- lev.wheel_cnt_initial = 0;
- lev.wheel_x_initial = 1;
- lev.wheel_y_initial = 1;
+ cav.wheel_cnt_initial = 0;
+ cav.wheel_x_initial = 1;
+ cav.wheel_y_initial = 1;
- lev.wind_time = 9999;
- lev.wind_cnt_initial = 0;
+ cav.wind_time = 9999;
+ cav.wind_cnt_initial = 0;
- lev.wonderwall_state_initial = 0;
- lev.wonderwall_time_initial = 0;
+ cav.wonderwall_state_initial = 0;
+ cav.wonderwall_time_initial = 0;
- lev.num_ball_arrays = 8;
+ cav.num_ball_arrays = 8;
for (i = 0; i < TILE_MAX; i++)
- lev.android_array[i] = Xblank;
+ cav.android_array[i] = Xblank;
/* initial number of players in this level */
- lev.home_initial = 0;
+ cav.home_initial = 0;
for (i = 0; i < MAX_PLAYERS; i++)
{