#define USE_CHANGE_TO_TRIGGERED (TRUE * USE_NEW_STUFF * 1)
-#define USE_BACK_WALKABLE_BUGFIX (TRUE * USE_NEW_STUFF * 1)
-
-#define TEST_NEW_STUFF (TRUE)
-
/* for DigField() */
#define DF_NO_PUSH 0
RND(element_info[e].move_delay_random))
#define GET_MAX_MOVE_DELAY(e) ( (element_info[e].move_delay_fixed) + \
(element_info[e].move_delay_random))
-#define GET_CHANGE_DELAY(c) ( ((c)->delay_fixed * (c)->delay_frames) + \
- RND((c)->delay_random * (c)->delay_frames))
#define GET_TARGET_ELEMENT(e, ch) \
((e) == EL_TRIGGER_ELEMENT ? (ch)->actual_trigger_element : \
#define CheckElementChange(x, y, e, te, ev) \
CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, CH_SIDE_ANY, -1)
#define CheckElementChangeByPlayer(x, y, e, ev, p, s) \
- CheckElementChangeExt(x, y, e, EL_EMPTY, ev, p, s, -1)
+ CheckElementChangeExt(x, y, e, EL_EMPTY, ev, p, s, CH_PAGE_ANY)
#define CheckElementChangeBySide(x, y, e, te, ev, s) \
- CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, s, -1)
+ CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, s, CH_PAGE_ANY)
#define CheckElementChangeByPage(x, y, e, te, ev, p) \
CheckElementChangeExt(x, y, e, te, ev, CH_PLAYER_ANY, CH_SIDE_ANY, p)
/* currently only 4 of 8 possible keys are displayed */
for (i = 0; i < STD_NUM_KEYS; i++)
- {
if (key[i])
DrawMiniGraphicExt(drawto, DX_KEYS + i * MINI_TILEX, DY_KEYS,
el2edimg(EL_KEY_1 + i));
- else
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX5 + XX_KEYS + i * MINI_TILEX, YY_KEYS,
- MINI_TILEX, MINI_TILEY, DX_KEYS + i * MINI_TILEX, DY_KEYS);
- }
}
inline void DrawGameValue_Score(int value)
}
#endif
- /* ---------- initialize internal run-time variables ------------- */
-
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- struct ElementInfo *ei = &element_info[EL_CUSTOM_START + i];
-
- for (j = 0; j < ei->num_change_pages; j++)
- {
- ei->change_page[j].can_change_or_has_action =
- (ei->change_page[j].can_change |
- ei->change_page[j].has_action);
- }
- }
-
/* ---------- initialize run-time trigger player and element ------------- */
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
#endif
}
- if (!game.restart_level)
- CloseDoor(DOOR_CLOSE_1);
+ CloseDoor(DOOR_CLOSE_1);
/* !!! FIX THIS (START) !!! */
if (level.game_engine_type == GAME_ENGINE_TYPE_EM)
}
/* !!! FIX THIS (END) !!! */
- if (!game.restart_level)
- {
- /* copy default game door content to main double buffer */
- BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
- DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
- }
+ /* copy default game door content to main double buffer */
+ BlitBitmap(graphic_info[IMG_GLOBAL_DOOR].bitmap, drawto,
+ DOOR_GFX_PAGEX5, DOOR_GFX_PAGEY1, DXSIZE, DYSIZE, DX, DY);
DrawGameDoorValues();
- if (!game.restart_level)
- {
- UnmapGameButtons();
- UnmapTapeButtons();
- game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music;
- game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops;
- game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple;
- MapGameButtons();
- MapTapeButtons();
+ UnmapGameButtons();
+ UnmapTapeButtons();
+ game_gadget[SOUND_CTRL_ID_MUSIC]->checked = setup.sound_music;
+ game_gadget[SOUND_CTRL_ID_LOOPS]->checked = setup.sound_loops;
+ game_gadget[SOUND_CTRL_ID_SIMPLE]->checked = setup.sound_simple;
+ MapGameButtons();
+ MapTapeButtons();
- /* copy actual game door content to door double buffer for OpenDoor() */
- BlitBitmap(drawto, bitmap_db_door,
- DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
+ /* copy actual game door content to door double buffer for OpenDoor() */
+ BlitBitmap(drawto, bitmap_db_door,
+ DX, DY, DXSIZE, DYSIZE, DOOR_GFX_PAGEX1, DOOR_GFX_PAGEY1);
- OpenDoor(DOOR_OPEN_ALL);
+ OpenDoor(DOOR_OPEN_ALL);
- PlaySoundStereo(SND_GAME_STARTING, SOUND_MIDDLE);
+ PlaySoundStereo(SND_GAME_STARTING, SOUND_MIDDLE);
- if (setup.sound_music)
- PlayLevelMusic();
+ if (setup.sound_music)
+ PlayLevelMusic();
- KeyboardAutoRepeatOffUnlessAutoplay();
+ KeyboardAutoRepeatOffUnlessAutoplay();
- if (options.debug)
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- printf("Player %d %sactive.\n",
- i + 1, (stored_player[i].active ? "" : "not "));
- }
+ if (options.debug)
+ {
+ for (i = 0; i < MAX_PLAYERS; i++)
+ printf("Player %d %sactive.\n",
+ i + 1, (stored_player[i].active ? "" : "not "));
}
- game.restart_level = FALSE;
-
#if 0
printf("::: starting game [%d]\n", FrameCounter);
#endif
DrawLevelFieldCrumbledSand(x, y);
}
-static int getSpecialActionElement(int element, int number, int base_element)
-{
- return (element != EL_EMPTY ? element :
- number != -1 ? base_element + number - 1 :
- EL_EMPTY);
-}
-
-static int getModifiedActionNumber(int value_old, int value_min, int value_max,
- int operator, int operand)
-{
- int value_new = (operator == CA_MODE_ADD ? value_old + operand :
- operator == CA_MODE_SUBTRACT ? value_old - operand :
- operator == CA_MODE_MULTIPLY ? value_old * operand :
- operator == CA_MODE_DIVIDE ? value_old / MAX(1, operand) :
- operator == CA_MODE_SET ? operand :
- value_old);
-
- return (value_new < value_min ? value_min :
- value_new > value_max ? value_max :
- value_new);
-}
-
-static void ExecuteCustomElementAction(int element, int page)
-{
- struct ElementInfo *ei = &element_info[element];
- struct ElementChangeInfo *change = &ei->change_page[page];
- int action_type = change->action_type;
- int action_mode = change->action_mode;
- int action_arg = change->action_arg;
- int i;
-
- if (!change->has_action)
- return;
-
- /* ---------- determine action paramater values ---------- */
-
- int action_arg_element =
- (action_arg == CA_ARG_PLAYER_TRIGGER ? change->actual_trigger_player :
- action_arg == CA_ARG_ELEMENT_TRIGGER ? change->actual_trigger_element :
- action_arg == CA_ARG_ELEMENT_TARGET ? change->target_element :
- EL_EMPTY);
-
- int action_arg_number =
- (action_arg <= CA_ARG_MAX ? action_arg :
- action_arg == CA_ARG_NUMBER_MIN ? CA_ARG_MIN :
- action_arg == CA_ARG_NUMBER_MAX ? CA_ARG_MAX :
- action_arg == CA_ARG_NUMBER_CE_SCORE ? ei->collect_score :
- action_arg == CA_ARG_NUMBER_CE_COUNT ? ei->collect_count :
- action_arg == CA_ARG_NUMBER_CE_DELAY ? GET_CHANGE_DELAY(change) :
- -1);
-
- /* (for explicit player choice, set invalid value to "no player") */
- int action_arg_player_bits =
- (action_arg == CA_ARG_PLAYER_ANY ? action_arg - CA_ARG_PLAYER :
- action_arg >= CA_ARG_PLAYER_1 &&
- action_arg <= CA_ARG_PLAYER_4 ? action_arg - CA_ARG_PLAYER :
- action_arg >= CA_ARG_1 &&
- action_arg <= CA_ARG_PLAYER_4 ? (1 << (action_arg - 1)) :
- action_arg_element >= EL_PLAYER_1 &&
- action_arg_element <= EL_PLAYER_4 ?
- (1 << (action_arg_element - EL_PLAYER_1)) :
- 0);
-
- /* (for implicit player choice, set invalid value to "all players") */
- int trigger_player_bits =
- (change->actual_trigger_player >= EL_PLAYER_1 &&
- change->actual_trigger_player <= EL_PLAYER_4 ?
- (1 << (change->actual_trigger_player - EL_PLAYER_1)) :
- PLAYER_BITS_ANY);
-
- /* ---------- execute action ---------- */
-
- switch(action_type)
- {
- case CA_NO_ACTION:
- {
- return;
- }
-
- case CA_EXIT_PLAYER:
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- if (action_arg_player_bits & (1 << i))
- stored_player[i].LevelSolved = stored_player[i].GameOver = TRUE;
-
- break;
- }
-
- case CA_KILL_PLAYER:
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- if (action_arg_player_bits & (1 << i))
- KillHero(&stored_player[i]);
-
- break;
- }
-
- case CA_RESTART_LEVEL:
- {
- game.restart_level = TRUE;
-
- break;
- }
-
- case CA_SHOW_ENVELOPE:
- {
- int element = getSpecialActionElement(action_arg_element,
- action_arg_number, EL_ENVELOPE_1);
-
- if (IS_ENVELOPE(element))
- local_player->show_envelope = element;
-
- break;
- }
-
- case CA_ADD_KEY:
- {
- int element = getSpecialActionElement(action_arg_element,
- action_arg_number, EL_KEY_1);
-
- if (IS_KEY(element))
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- if (trigger_player_bits & (1 << i))
- {
- stored_player[i].key[KEY_NR(element)] = TRUE;
-
- DrawGameValue_Keys(stored_player[i].key);
-
- redraw_mask |= REDRAW_DOOR_1;
- }
- }
- }
-
- break;
- }
-
- case CA_DEL_KEY:
- {
- int element = getSpecialActionElement(action_arg_element,
- action_arg_number, EL_KEY_1);
-
- if (IS_KEY(element))
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- if (trigger_player_bits & (1 << i))
- {
- stored_player[i].key[KEY_NR(element)] = FALSE;
-
- DrawGameValue_Keys(stored_player[i].key);
-
- redraw_mask |= REDRAW_DOOR_1;
- }
- }
- }
-
- break;
- }
-
- case CA_SET_PLAYER_SPEED:
- {
- for (i = 0; i < MAX_PLAYERS; i++)
- {
- if (trigger_player_bits & (1 << i))
- {
- if (action_arg == CA_ARG_NUMBER_RESET)
- stored_player[i].move_delay_value = game.initial_move_delay_value;
- else if (action_arg == CA_ARG_NUMBER_NORMAL)
- stored_player[i].move_delay_value = MOVE_DELAY_NORMAL_SPEED;
- else if (action_arg == CA_ARG_NUMBER_MIN)
- stored_player[i].move_delay_value = 16;
- else if (action_arg == CA_ARG_NUMBER_MAX)
- stored_player[i].move_delay_value = MOVE_DELAY_HIGH_SPEED;
- else
- {
-#if 0
- if (action_mode == CA_MODE_ADD)
- {
- action_mode = CA_MODE_DIVIDE;
- action_arg_number = (1 << action_arg_number);
- }
- else if (action_mode == CA_MODE_SUBTRACT)
- {
- action_mode = CA_MODE_MULTIPLY;
- action_arg_number = (1 << action_arg_number);
- }
-
- int mode = (action_mode == CA_MODE_MULTIPLY ? CA_MODE_DIVIDE :
- action_mode == CA_MODE_DIVIDE ? CA_MODE_MULTIPLY :
- action_mode);
-
- stored_player[i].move_delay_value =
- getModifiedActionNumber(stored_player[i].move_delay_value,
- 1, 16,
- action_mode, action_arg_number);
-#endif
- }
- }
- }
-
- break;
- }
-
- case CA_SET_GEMS:
- {
- local_player->gems_still_needed =
- getModifiedActionNumber(local_player->gems_still_needed, 0, 999,
- action_mode, action_arg_number);
-
- DrawGameValue_Emeralds(local_player->gems_still_needed);
-
- break;
- }
-
- case CA_SET_TIME:
- {
- if (level.time > 0) /* only modify limited time value */
- {
- TimeLeft = getModifiedActionNumber(TimeLeft, 0, 9999,
- action_mode, action_arg_number);
-
- DrawGameValue_Time(TimeLeft);
- }
-
- break;
- }
-
- case CA_SET_SCORE:
- {
- local_player->score =
- getModifiedActionNumber(local_player->score, 0, 99999,
- action_mode, action_arg_number);
-
- DrawGameValue_Score(local_player->score);
-
- break;
- }
-
- case CA_SET_CE_SCORE:
- {
- printf("::: CA_SET_CE_SCORE -- not yet implemented\n");
-
- break;
- }
-
- case CA_SET_CE_COUNT:
- {
- printf("::: CA_SET_CE_COUNT -- not yet implemented\n");
-
- break;
- }
-
- case CA_SET_DYNABOMB_NUMBER:
- {
- printf("::: CA_SET_DYNABOMB_NUMBER -- not yet implemented\n");
-
- break;
- }
-
- case CA_SET_DYNABOMB_SIZE:
- {
- printf("::: CA_SET_DYNABOMB_SIZE -- not yet implemented\n");
-
- break;
- }
-
- case CA_SET_DYNABOMB_POWER:
- {
- printf("::: CA_SET_DYNABOMB_POWER -- not yet implemented\n");
-
- break;
- }
-
- case CA_TOGGLE_PLAYER_GRAVITY:
- {
- game.gravity = !game.gravity;
-
- break;
- }
-
- case CA_ENABLE_PLAYER_GRAVITY:
- {
- game.gravity = TRUE;
-
- break;
- }
-
- case CA_DISABLE_PLAYER_GRAVITY:
- {
- game.gravity = FALSE;
-
- break;
- }
-
- default:
- break;
- }
-}
-
-static void ChangeElementNowExt(struct ElementChangeInfo *change,
- int x, int y, int target_element)
+static void ChangeElementNowExt(int x, int y, int target_element)
{
int previous_move_direction = MovDir[x][y];
#if 1
TestIfPlayerTouchesCustomElement(x, y);
TestIfElementTouchesCustomElement(x, y);
#endif
-
-#if 0
- if (change->has_action)
- ExecuteCustomElementAction(...);
-#endif
}
static boolean ChangeElementNow(int x, int y, int element, int page)
if (ChangeEvent[x][y] == CE_DELAY)
{
- /* reset actual trigger element, trigger player and action element */
+ /* reset actual trigger element and player */
change->actual_trigger_element = EL_EMPTY;
change->actual_trigger_player = EL_PLAYER_1;
}
content_element = change->target_content[xx][yy];
target_element = GET_TARGET_ELEMENT(content_element, change);
- ChangeElementNowExt(change, ex, ey, target_element);
+ ChangeElementNowExt(ex, ey, target_element);
something_has_changed = TRUE;
{
target_element = GET_TARGET_ELEMENT(change->target_element, change);
- ChangeElementNowExt(change, x, y, target_element);
+ ChangeElementNowExt(x, y, target_element);
PlayLevelSoundElementAction(x, y, element, ACTION_CHANGING);
}
if (ChangeDelay[x][y] == 0) /* initialize element change */
{
-#if 1
- ChangeDelay[x][y] = GET_CHANGE_DELAY(change) + 1;
-#else
ChangeDelay[x][y] = ( change->delay_fixed * change->delay_frames +
RND(change->delay_random * change->delay_frames)) + 1;
-#endif
ResetGfxAnimation(x, y);
ResetRandomAnimationValue(x, y);
return;
}
-#if 0
- if (change->has_action)
- ExecuteCustomElementAction(element, page);
-#endif
-
if (ChangeElementNow(x, y, element, page))
{
if (change->post_change_function)
{
int element = EL_CUSTOM_START + i;
- boolean change_found = FALSE;
boolean change_element = FALSE;
int page = 0;
- if (!CAN_CHANGE_OR_HAS_ACTION(element) ||
- !HAS_ANY_CHANGE_EVENT(element, trigger_event))
+ if (!CAN_CHANGE(element) || !HAS_ANY_CHANGE_EVENT(element, trigger_event))
continue;
for (j = 0; j < element_info[element].num_change_pages; j++)
{
struct ElementChangeInfo *change = &element_info[element].change_page[j];
- if (change->can_change_or_has_action &&
+ if (change->can_change &&
change->has_event[trigger_event] &&
change->trigger_side & trigger_side &&
change->trigger_player & trigger_player &&
trigger_element-EL_CUSTOM_START+1, i+1, j, trigger_event);
#endif
-#if 1
- change->actual_trigger_element = trigger_element;
- change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player);
-
- if (change->can_change && !change_found)
- {
- change_found = TRUE;
-
- for (y = 0; y < lev_fieldy; y++) for (x = 0; x < lev_fieldx; x++)
- {
- if (Feld[x][y] == element)
- {
- ChangeDelay[x][y] = 1;
- ChangeEvent[x][y] = trigger_event;
- ChangeElement(x, y, j);
- }
- }
- }
-
- if (change->has_action)
- ExecuteCustomElementAction(element, j);
-#else
change_element = TRUE;
page = j;
change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player);
break;
-#endif
}
}
-#if 0
if (!change_element)
continue;
ChangeElement(x, y, page);
}
}
-#endif
}
return TRUE;
}
#endif
-#if 1
- if (trigger_page < 0)
- {
- boolean change_element = FALSE;
- int i;
-
- for (i = 0; i < element_info[element].num_change_pages; i++)
- {
- struct ElementChangeInfo *change = &element_info[element].change_page[i];
-
- boolean check_trigger_element =
- (trigger_event == CE_TOUCHING_X ||
- trigger_event == CE_HITTING_X ||
- trigger_event == CE_HIT_BY_X);
-
- if (change->can_change &&
- change->has_event[trigger_event] &&
- change->trigger_side & trigger_side &&
- change->trigger_player & trigger_player
-#if 1
- &&
- (!check_trigger_element ||
- IS_EQUAL_OR_IN_GROUP(trigger_element, change->trigger_element))
-#endif
- )
- {
- change_element = TRUE;
- trigger_page = i;
-
- change->actual_trigger_element = trigger_element;
- change->actual_trigger_player = EL_PLAYER_1 + log_2(trigger_player);
-
- break;
- }
- }
-
- if (!change_element)
- return FALSE;
- }
- else
- {
- struct ElementInfo *ei = &element_info[element];
- struct ElementChangeInfo *change = &ei->change_page[trigger_page];
-
- change->actual_trigger_element = trigger_element;
- change->actual_trigger_player = EL_PLAYER_1; /* unused */
- }
-
-#else
-
- /* !!! this check misses pages with same event, but different side !!! */
-
- if (trigger_page < 0)
- trigger_page = element_info[element].event_page_nr[trigger_event];
-
- if (!(element_info[element].change_page[trigger_page].trigger_side & trigger_side))
- return FALSE;
-#endif
-
- ChangeDelay[x][y] = 1;
- ChangeEvent[x][y] = trigger_event;
- ChangeElement(x, y, trigger_page);
-
- return TRUE;
-}
-
-static boolean CheckElementChangeExtTEST(int x, int y,
- int element,
- int trigger_element,
- int trigger_event,
- int trigger_player,
- int trigger_side,
- int trigger_page)
-{
- if (!CAN_CHANGE(element) || !HAS_ANY_CHANGE_EVENT(element, trigger_event))
- return FALSE;
-
- if (Feld[x][y] == EL_BLOCKED)
- {
- Blocked2Moving(x, y, &x, &y);
- element = Feld[x][y];
- }
-
-#if 1
- if (Feld[x][y] != element) /* check if element has already changed */
- {
-#if 0
- printf("::: %d ('%s') != %d ('%s') [%d]\n",
- Feld[x][y], element_info[Feld[x][y]].token_name,
- element, element_info[element].token_name,
- trigger_event);
-#endif
-
- return FALSE;
- }
-#endif
-
#if 1
if (trigger_page < 0)
{
if (change->can_change &&
change->has_event[trigger_event] &&
change->trigger_side & trigger_side &&
- change->trigger_player & trigger_player &&
- IS_EQUAL_OR_IN_GROUP(trigger_element, change->trigger_element))
+ change->trigger_player & trigger_player)
{
change_element = TRUE;
trigger_page = i;
else
continue; /* center and border element do not touch */
-#if TEST_NEW_STUFF
-
- /* check for change of center element (but change it only once) */
- if (!change_center_element)
- change_center_element =
- CheckElementChangeBySide(x, y, center_element, border_element,
- CE_TOUCHING_X, border_side);
-
- /* -> CheckElementChangeExtTEST */
-
-#else
-
/* check for change of center element (but change it only once) */
if (IS_CUSTOM_ELEMENT(center_element) &&
HAS_ANY_CHANGE_EVENT(center_element, CE_TOUCHING_X) &&
}
}
-#endif
-
-#if TEST_NEW_STUFF
-
- /* check for change of border element */
- CheckElementChangeBySide(xx, yy, border_element, center_element,
- CE_TOUCHING_X, center_side);
-
-#else
-
/* check for change of border element */
if (IS_CUSTOM_ELEMENT(border_element) &&
HAS_ANY_CHANGE_EVENT(border_element, CE_TOUCHING_X))
}
}
}
-
-#endif
-
}
-#if !TEST_NEW_STUFF
-
if (change_center_element)
{
#if 0
CheckElementChangeByPage(x, y, center_element, border_trigger_element,
CE_TOUCHING_X, center_element_change_page);
}
-
-#endif
-
}
void TestIfElementHitsCustomElement(int x, int y, int direction)
CE_HIT_BY_SOMETHING, opposite_direction);
#endif
-#if TEST_NEW_STUFF
-
- CheckElementChangeBySide(x, y, hitting_element, touched_element,
- CE_HITTING_X, touched_side);
-
-#else
-
if (IS_CUSTOM_ELEMENT(hitting_element) &&
HAS_ANY_CHANGE_EVENT(hitting_element, CE_HITTING_X))
{
}
}
-#endif
-
-#if TEST_NEW_STUFF
-
- CheckElementChangeBySide(hitx, hity, touched_element,
- hitting_element, CE_HIT_BY_X, hitting_side);
-#else
-
if (IS_CUSTOM_ELEMENT(touched_element) &&
HAS_ANY_CHANGE_EVENT(touched_element, CE_HIT_BY_X))
{
}
}
-#endif
-
#if USE_HIT_BY_SOMETHING_BUGFIX
CheckElementChangeBySide(hitx, hity, touched_element, hitting_element,
CE_HIT_BY_SOMETHING, opposite_direction);
CheckElementChangeBySide(hitx, hity, touched_element, hitting_element,
CE_SMASHED_BY_SOMETHING, opposite_direction);
-#if TEST_NEW_STUFF
-
- CheckElementChangeBySide(x, y, hitting_element, touched_element,
- CE_OTHER_IS_SMASHING, touched_side);
-#else
-
if (IS_CUSTOM_ELEMENT(hitting_element) &&
HAS_ANY_CHANGE_EVENT(hitting_element, CE_OTHER_IS_SMASHING))
{
}
}
-#endif
-
-#if TEST_NEW_STUFF
-
- CheckElementChangeBySide(hitx, hity, touched_element, hitting_element,
- CE_OTHER_GETS_SMASHED, hitting_side);
-#else
-
if (IS_CUSTOM_ELEMENT(touched_element) &&
HAS_ANY_CHANGE_EVENT(touched_element, CE_OTHER_GETS_SMASHED))
{
}
}
}
-
-#endif
-
}
}
}
if (IS_TUBE(Back[jx][jy]) && game.engine_version >= VERSION_IDENT(2,2,0,0))
old_element = Back[jx][jy];
-#if USE_BACK_WALKABLE_BUGFIX
-
- /* in case of element dropped at player position, check background */
- else if (Back[jx][jy] != EL_EMPTY &&
- game.engine_version >= VERSION_IDENT(2,2,0,0))
- old_element = Back[jx][jy];
-#endif
#endif
}
if (element == EL_SPEED_PILL)
- {
player->move_delay_value = MOVE_DELAY_HIGH_SPEED;
- }
else if (element == EL_EXTRA_TIME && level.time > 0)
{
TimeLeft += 10;