fixed handling of pushed objects in EM engine for old tapes
[rocksndiamonds.git] / src / game.c
index 46f173b47f1393185e461bc8ccf105fe378e801b..adfeb9f4466871ba7e437b54b5fa22435852fa80 100644 (file)
@@ -2996,6 +2996,9 @@ static void InitGameEngine(void)
   game_em.use_old_android =
     (game.engine_version < VERSION_IDENT(4,1,4,2));
 
+  game_em.use_old_push_elements =
+    (game.engine_version < VERSION_IDENT(4,1,4,2));
+
   game_em.use_wrap_around =
     (game.engine_version > VERSION_IDENT(4,1,4,1));