rnd-20041206-1-src
[rocksndiamonds.git] / src / game.c
index f280dbacc2825b7d973b4b34e22a264394f26232..902464c0ae6cdf498923ca208807bcd80579df17 100644 (file)
@@ -12458,7 +12458,7 @@ void PlayLevelSound_EM(int x, int y, int element_em, int sample)
       break;
 
     case SAMPLE_slurp:
-      PlayLevelSoundElementAction(x, y, element, ACTION_DYING);
+      PlayLevelSoundElementAction(x, y, element, ACTION_SLURPED_BY_SPRING);
       break;
 
     case SAMPLE_eater:
@@ -12478,7 +12478,7 @@ void PlayLevelSound_EM(int x, int y, int element_em, int sample)
       break;
 
     case SAMPLE_squash:
-      PlayLevelSoundElementAction(x, y, element, ACTION_BREAKING);
+      PlayLevelSoundElementAction(x, y, element, ACTION_SMASHED_BY_ROCK);
       break;
 
     case SAMPLE_wonderfall:
@@ -12534,7 +12534,7 @@ void PlayLevelSound_EM(int x, int y, int element_em, int sample)
       break;
 
     case SAMPLE_wheel:
-      PlaySoundStereo(SND_MAGIC_WALL_ACTIVE, SOUND_MIDDLE);
+      PlayLevelSound(x, y, SND_ROBOT_WHEEL_ACTIVE);
       break;
 
     case SAMPLE_boom: