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added setting scroll offset to global animation position triggered by CE
[rocksndiamonds.git]
/
src
/
game.c
diff --git
a/src/game.c
b/src/game.c
index 299fd72bdd934957fc06ca6e9343f1ad315c60aa..8cb99586ffbcd20c26e3aca5874a012ceb58e1cb 100644
(file)
--- a/
src/game.c
+++ b/
src/game.c
@@
-10716,7
+10716,7
@@
static boolean ChangeElement(int x, int y, int element, int page)
ChangeCount[x][y]++; // count number of changes in the same frame
if (ei->has_anim_event)
- HandleGlobalAnimEventByElementChange(element, page);
+ HandleGlobalAnimEventByElementChange(element, page
, x, y
);
if (change->explode)
{