added setting scroll offset to global animation position triggered by CE
[rocksndiamonds.git] / src / game.c
index 299fd72bdd934957fc06ca6e9343f1ad315c60aa..8cb99586ffbcd20c26e3aca5874a012ceb58e1cb 100644 (file)
@@ -10716,7 +10716,7 @@ static boolean ChangeElement(int x, int y, int element, int page)
   ChangeCount[x][y]++;         // count number of changes in the same frame
 
   if (ei->has_anim_event)
-    HandleGlobalAnimEventByElementChange(element, page);
+    HandleGlobalAnimEventByElementChange(element, page, x, y);
 
   if (change->explode)
   {